- Bodi, the halfling ranger
- Gleipnir, the dwarven cleric
- Fisher, the elven ranger/rogue
- Pin, the gnomish wizard
- Savric, the human fighter
Oh to be back on the fields of adventure! It feels quite some time since I've gotten a goodly party together to set off on common purpose. I'm very glad that this week would be far different, and that my party mates were capable lads. Bodi, as always the tracker/explorer, lead us upon the fields of Sarek once more with Brian to tow our goods, and led us on a quick jaunt to the Fane of Bloodaxe. Savric seemed quite interested in proclaiming his many victories to the Sareph, and we had the time and supplies to make the rest of our journeys. Pin was equal content to travel simply for the experience and our newcomer, a 5'0'' elf with white hair by the name of Fisher was eager to practice his tracking. Truth be told his face seemed a might off at the beginning, but we'll get into that later. Anyways, Bloodaxe seemed warm enough, and just as before Savric and Bodi entered into a deep coma upon touching the Sareph's ever-bleeding greataxe. It took but a few moments, I preoccupied myself with the 8' tall wooden statue of the Sareph and inspecting its likeness, but Bodi and Savric did return. While Savric seemed no worse for wear, Bodi's awakening was marked by what would seem a stroke. The each explained the Bloodaxe had given them each a quest. For Savric he was to find a blessed Quiver made by Vondal located deep within the fort of Kieran's bandits, near some kind of lake. For Bodi, the Bloodaxe had granted him knowledge of Remaron, a Master within the realms of Sarek, and all of his creations. Bloodaxe then tasked Bodi to hunt down a favored female lizard of Remaron within the confines of the Dread Swamp. After this explanation we agreed to head into the swamp in order to entreat with my kin in the southern mountains, and the chance upon the tracks of Bodi's quarry. It took us around 4 days to finally reach the swamp, however we did so without much threat or danger, though we did come in sight of Kieran's fort while riding the skull to the swamp.
Upon reaching the fetid lands of Remaron, the stench was palpable, if not downright malevolent. It permeated the water, the air, and apparently even the creatures for the foul Drakonids filled the swamp by the hundreds according to Bodi. Even some large and huge sized presences were felt by Bodi's expanded senses, and while we would not encounter these creatures, I found it odd that the creature Bodi was to hunt was not one of these, but rather a medium female lizard of some kind. Suffice it to say we made our way south with all do haste, coming upon tracks of the Drakonids quite often, and while we didn't follow any of these we came clear of the swamp and into the open air, while on the banks of a river. Its waters were tested by Bodi, and no sooner had it touched his lips, then was he rendered a sickly and pale state, as if some magical disease had befouled him. I quickly removed the offending curse through magics, and thankfully Bodi seemed better almost immediately. Glad for his return, we ventured further afield till we came in sight of the southern mountain chain.
Here upon the foothills of the range we setup camp, and I prayed to Mother Korsh, the Stern Lady for guidance in our travels. I asked her to bless my rods of Augury, with the precision to determine the location of Karrendor, hold of my kin. No sooner it seems then I finished my meditations, but a great kelemúrm, or earthworm, broke from the ground and attacked the camp. The battle was a fierce one, Bodi and I charging to the fore, while Savric and Pin peppered it with arrows and magic, and even Fisher using his long polearm struck a blow true. Strangely the kelemúrm was not actually a living creature, but a construct of the Master Intina, and Pin's investigations revealed the wretched sorceries within its rocky exterior. Sprinkling some strange dust upon the inner workings, a black flame emanated from within, and the powder ended the constructs bindings. I must speak with Pin further upon this. Looking back upon the campsite, Savric's tent seemed the only thing savaged by the kelemúrm. Even my augury rods were intact, and seemed to the point the way southeast towards some set of mountains far off, a likely sign of faith from the Stern Lady Dorsh. Again beginning our trek, now with a direction, Bodi lead us towards what appeared to be a strange tower, of smoothed sandstone, almost glistening in the sunlight. Indeed the very stone was so well made that to scale the tower seemed impossible from its smooth possibly polished exterior, and though I found the approach easy all except Pin seemed afraid of the structure. It wasn't until Pin and I reached the vacinity of the tower and it opening to my greeting, that we noticed magical sigils and runes carven within the small hallway before us. Pin explained that these were runes of enchantment and abjuration, and likely warded away those of non-dwarven ancestry, giving them the feeling of unwelcome if not unease. However, in spite of the warding, Pin and I explored the tower, and while its beds and cells seemed empty, it held upon its roof a useful map that we managed to decipher, and detailed not only the location of Karrendor further southeast, but another village east of this tower, one that seemed dedicated to manning these fortifications. As we left the tower, and told the others of what we had found, but a raven appeared to flock to us, and though it seemed strange, its didn't harm us, and so we allowed it to continue following us.
As we approached Karrendor proper, we were beset upon by many more challenges. A freak snow storm reared its head, and we were lucky to find shelter within a natural cave close by. In addition, some strange basillisk like creatures, that appeared bronze attacked our camp and attempted to melt and heat the metal of our arms and armour. Had it not been for Bodi's keen watch and some quick warding and repositioning I fear the ranger might have died to the pack of metal heating lizards. Finally on our last leg a glacier lay in direct path to Karrendor and while we hoped to take the bridge twixt it and the mountains to shorten our journey, we wisely determined that Brian alone would destroy the shoddily constructed rope and wood, and we would plummet into the crevasse. However, though wisdom lead our feet around the glacier, it seemed that we would be plagued by an even greater threat, for a terrible flying bone dragon, an apparent madness of Hroth's doing, laired near this glacier. Its flight came swift, and had it not been for a cunning image of the surrounding plain to mask our presence, cast by Pin himself, we might not have survived, and died mere feet from the bronze doors of Karrendor. However, that was not to be our fate, and we escaped the creature's notice and reached the entrance.
A beautiful stone and bronze statue greeted us with spear in one hand and shield in the other. A beautiful shield, round of polished gold, along its edges runs a circle of black obsidian, and runes carved in the silvery metal of Jarro. Within the center lies a corinthian helm and spear standing vertically behind it, with feathery wings extending from the sides of the helm. That is the symbol of my Mother Korsh, and by her will, and by that of her brothers I spoke the words, and the halls of Karrendor opened once again. Immediately the raven transformed into a strange woman, calling herself a daughter of Hess. She explained that she was sent to aid us in our journey should we be halted by a danger, yet we had accomplished all through our own strength. She also provided a means of returning to Karrendor without the need for travel. In the foyer of the hold, she inscribed a circle that we might teleport to, and provided an amulet that would allow my companions and I a means of returning. Last she explained that beyond the foyer's doors, there would be much evil left by Intina, and that we should not travel there lightly or ill prepared lest we fall to the corruptions within. We thanked her for her help, and parted ways, teleported by her magic, back to Santuar.