The Wilds Await

Seeking Mahal

Session 45


45th of Plenth

Gathered the day before the new moon this time. We are going to make another attempt at reaching the fane of Mahal in Morrendeep. Delayed beyond anything i thought possible but finally here we are again. I can only hope Jin still breathes.

Setting out i feel confident for the party is larger and more experienced this time, me, Gleipnir and Eddon are the three returning members, joined by Puck, Ida and Sheik.

We took the skull and headed through the secret entrance, waiting for a day on the other side for the moon to be at its lowest, hoping this would keep us safe from Grishilgrim at the very least.


1st of Calsar

Going down into the Morrendeep, this time we went straight ahead, or had we been under the open sky, East. Do this until you get to the first bridge, you can reach it from your boat but beware of the water for creatures dwell there carnivorous fish, worms and frogs i know of so far.

We were attacked by frogs and from here the rest was an hour long running battle until we made it to the fane. Dispatching the frogs we went after some skeletons that had tried to exploit our distraction, i would place these things at the level of bandits, perhaps a bit worse.

Going North, or left if that description is easier. Realising that this used to be guest quarters it also had several hidden doors leading to garrisons complete with bow firing skeletons through murder holes we cleared out a part of it.

Given no respite by this cursed tomb, as we were trying to stop for a moment, find our bearings and talk about our next move some of Grishilgrims minions found the mess we had made of the skeletal guardians of this place.

These Draconids tongue is called "Skareth", a language shared by most if not all creatures corrupted by Skarnfire. It is a tongue i have learned through study so i could understand them when they decided this was the work of intruders and declared to tell the king so the drums of war may sound again. Not having time to explain this to my companions i sprinted out the door and managed to kill one of them, leaving us with four survivors. My companions trusting me followed me in this pursuit and we left the guest area intended for visitors to Mahal, riddled with murder holes and arrow slits behind.

Pursuing the Draconids into a great fungus garden, or rather across the stone bridges sixty feet above it we managed to slay them. But not before alerting the rest of the Draconids. Luckily for us they fled what i assume to be their garrison to the West of the fungus garden. They did not flee from us though and this left us fighting the five headed serpent that had scared them off. Having few places to go we made a stand and eventually slew the beast. Use fire if you ever encounter another one of these monstrosities.

It was then i saw it, a crystal dome directly east of the fungus garden. Gleipnir must have sensed it as he appeared to know what it was. We headed that way and came upon the fane of Mahal, crossing the water to it with the last of the spell Gleipnir had cast upon us that very morning.

One final challenge emerged from the water. A skeletal dragon. Sheik wasted no time and charged it, striking it and buying the rest of us enough time to bring the cursed thing down, almost returning to the realm of the dead he had recently escaped from doing so.


Entering the fane we found a massive sarcophagus, surrounded by stone trees, not carved imitations of trees found in the wild. No these were their own thing entirely and from there branches grew crystals.

We left our offerings and suddenly appeared just West of the second wall, or the Pelias wall as it is called in Santaur. Gleipnir assured me he had communed with Mahal so the expedition was in a way a success, even if we did not get the chance to seek Jin or the prince Garreck.

I have nothing but kind words to say of my companions during this journey, in the face of horrors that shattered entire war bands and would have broken the minds of lesser beings. Not only did they stand firm, they met the challenge head on and in the end emerged the victors.

Maephoon, Plenth 37th-40th , 1186
A sticky situation in the mountains

West Marches field report by Capt. N. Greywood
To be delivered to King Godric I

Dates: 37th through the 40th of Plenth, 1186
Location: Maephoon
Attending: Capt. Nevin Greywood, Gleipnir Oathold, Comet, Oamon, Pahgigoth

Despite our harrowing experience with the brain slugs earlier in this very same month, I was assigned the duty of further exploring the realm known as Maephoon. Leaving on the 37th of Plenth with 4 voluntary adventurers, we traveled by the skull vehicle and arrived without incident at the same platform as in previous excursions.

It was decided that we should try to find our way to Mystwatch, a monastery that Gleipnir had visited on a previous journey to this strange land. Following his lead, we followed the road first east for a small amount, then north, and then west. During this part of the journey we met a Fyr named Baleth. He was wary of us but after conversing with Gleipnir he soon became more accepting. He even gave Gleipnir a bear pelt bag as some sort of token of friendship.

We traveled on and decided to camp for the night, just off the side of the road. Nearby we noticed an unusual maple tree, and Comet tried to speak with it, as Druids often do. He had no luck and we turned in for the night. 

At night we saw lights to the south, most likely coming from a Fyr village. They seem to be active well into nightfall. To the north, in the distance we heard strange voices, as if mumbling in a language we did not recognize. They did not come closer and we did not attempt to find their source.

In the morning, the maple tree now displayed some dancing lights and a voice spoke to us inside our heads. The tree holds the spirit of Kalas who, although weak now, had once been a nature seraph, similar to the others that had been encountered on other journeys. We conversed with it for a while and learned several things:

  • Long ago there was called Eolair the Keeper, who used to protect the land from the blackness. He was a god of law and order and it was he who kept all the seraphs in line and solved the quarrels. His current location is unknown.
  • Cirial, another seraph, governed the transition between life and death, but he caused trouble, yelling at the other seraphs and telling them what to do, despite having no authority. When Cirial gained too much power Eolair sealed him away.
  • Another seraph, Jalkar, is in Maephoon somewhere to the east, and Kalas wished us to say hi to him if we were to encounter to him.
  • The force that caused the destruction of the valley that surrounds the area was commanded by one called Sharagras.
  • In order for Kalas to regain any power, it requires worshippers of Nature and Order, as well as cultivation and growth. The tree released several leaves and Kalas asked us to plant them and watch over them for several hours until they took root. It was in this manner that new shrines to Kalas can spread to new places.

If further expeditions wish to find this Fane of Kalas, Comet has provided the following directions: The Fane of Kalas is directly NW from the landing about 15M, but is much safer to travel the road. Follow the road N until you reach the second Fork, then head W. You will come to another fork, take the bend heading N. Head west when you come to another fork, and travel for about 8M. You will come across a small rock outcrop along the road, with a strange red tree to the N of the road. This is the Fane of Kalas.

We continued on our way and journeyed west to a river. There was a single giant footprint, 10 feet across, that was somewhat frog-like in its appearance. It was headed east, so we crossed over the river to the west and then headed north/northwest around some rocky mountains. We headed west some more but Gleipnir had lost his bearings and was no longer sure which way we should go to find the monastery of Mystwatch. It was decided that rather than wander aimlessly through the mountains, we would turn back and return to Santaur and attempt a new excursion in the future.

We made camp for the night and I took first watch. Within a few hours an elven woman with dark skin and silver hair came across us. Spotting our donkeys, she sent her pet towards them and we were forced to confront it. 

The pet seemed to be some sort of tar elemental and was a strange foe: It wasn’t difficult to hit, but regular weapons did not do very much damage (and often times would get stuck inside its sticky mass) but enchanted weapons performed well. It had the ability to strangle foes caught in its sticky appendages and seemed to be immune to poison. 

The battle was strange but quick. Oamon had not the time to don his armor and was the main target of the elemental’s wrath, so he received substantial injuries early in the fight. Comet transformed into a giant spider and upon biting the creature found its fangs stuck inside. Pahgigoth, the simpleton that thinks he is a mighty wizard, revealed his true nature when he entered a battle frenzy and attacked with his axe. With my sabre enchanted by Gleipnir, I was able to slay the creature, at which point it popped violently, like a festering boil, with a force strong enough to cause serious injury.

At that point we turned our attention to the dark elf who attempted some magics upon us with no luck. She attempted to flee by sliding down the slopes of the mountain side but we were in no mood to let her go. Gleipnir used his own magics to cause her metal armor to head up and we pursued after her down the same slopes. Pahgigoth jumped at her but did not succeed in landing a blow. I was able to land on top of her, driving my sabre through her armor before jumping off. Comet, still in the form of a massive spider, shot webs at her and she tumbled down the slope to a landing below. She broke free of the webbing and reached for an amulet around her neck. Pahgigoth continued down the slope after her and struck her with his axe. Overcome with rage, he continued to hack at her long after there was any need to. Despite being of no use as a wizard, he was indeed quite a formidable warrior in close combat.

The amulet continued to glow and the rocks in the side of the mountain opened, revealing a stone hallway inside. Comet took the amulet off the elf’s body and the rocks began to close and we decided it would not be wise to be in that hallway once shut.

The rest of the night continued without incident and in the morning we retraced our steps. Along the way, we noticed that a skull, not unlike the kind that transported us to Maephoon, sat on a silver platform in a field of black thorny vegetation. The plants, likely dead from the blackness that plagued this land, did not pose much difficulty and when we reached the skull we recognized that the symbols on it indicated its next flight would take us back to Midgard. It was a bit smaller than the previous skull, but we all managed to fit inside and made the return journey. 

If exploring Maephoon, this newly discovered platform would be a better starting point for traveling northwest of the valley and will probably prove to be a quicker route to Mystwatch in the future.



The hard journey East.
Slogfest in Sarek, session 44


Ida Valfarsdòttir, Cleric 5

Aodi the Swashbuckler, Rogue 3 

Zeratix, the Sword for hire.  Fighter(?) 2



34th of Plenth.
Clear skies and no wind to speak of.
All the gods seem appeased, Solam shines his light brightly across the lands.
      We walked 6 miles east, set camp and was attacked by Wargmen during Zeratix' watch, then wolves during Ida's watch, and the rest of the night went by in silence. We left the corpses to be fed on by Carrion.

35th of plenth.
Stiff Breeze.
Vondal is gathering more wind to make a storm.
      We walked in silence as the winds carried snowdrifts and bit into our skin.
halfway or so through the day we happened upon some more wargmen, who we promptly killed in self-defence. Before Solam lost the fight against whomever governs the nightsky we faught a Direbear to secure shelter for the night in its cave, and for food, Aodi snuck up on it and struck a crucial blow into the beasts eye. enraged the beast rushed out and found Aodi where he was skulking behind the cave and mauled him. Aodi went down, but we killed the bear and got Aodi back on his feet. The fact that it was a Direbear cave kept creatures away, and the night passed in silence.

36th of plenth.
Heavy snowfall, wind has died down, sunlight peaks through between the heavy snowladen cloudy skies.

Hroth has set his wrath upon the lands yet again.
As Solam and Hroth battle for our attention, Ida noticed we had walked southwest for 12 miles the past day, instead of East.
       We headed northeast this day, to get back on track. We stopped by the start of the glacier and set camp in a small crevasse.
During Zeratix's watch that night we fought some Snow-lions. One of the lions lept down on Ida and knocked her out. But Zeratix and company made short work of the lions, Ida skinned them and we slept the rest of the night.

37th of plenth.
slight breeze, snowfall still heavy.
      We walked 12 miles west, to get back towards home, and known lands, tired of being assaulted by the fauna of the lands. Nothing of interest happened this day, as all fauna were deterred by Hroth's raging, but we did find the tracks of the direbear we killed the 2nd day next to the road.

38th of Plenth.
Snowfall persists, wind dies down.
At least Vondal lets up, even though Hroth does not.
      We headed north east to the skull platform and returned home to santaur, mild weather, a warm fire, and mulled wine.
We sold the bearpelt for 120gold, 40each. And kept the Snowlion pelts for Ida and Zeratix, as Aodi wouldn't even be able to carry one, and they look amazing.


Excerpts from the journal of Cleric Ida Valfarsdòttir, Skjoldmøy of Vondal, and Blessed of Hess.

Weasels, Wolves, and Bears. Oh my!

I'm unsure of how accurate these notes may be, but I can only hope to catch my journal up to recent events. I had a bit to drink the other day so things have gotten very fuzzy for me. I told myself I wasn't going to do that again, but I didn't want to be rude. Anyways I'm getting ahead of myself lets go back to the start.

So I went to The Adventure's Boot to follow up on a notice a saw posted. I wanted to finally begin my life as a heroine of justice. The first step to that of course would be heading out as an adventurer. When I arrived I saw the whole group who was heading out, and decided to ask them if I could join.

The first one who caught my eye was small halfling with spiked scale male, and a large gray wolf. He introduced himself as Bodi, and I did my best to be polite. Next to him sat dwarf smoking pipe weed. He had black hair with a bear to match. The man introduced himself as Gleipnir. Next on the list was a short woman by the name of Ida.

She had long blonde hair, blue eyes, and was rather petite and beautiful. She rather reminded me of an elf in that regard. She also carried a warhammer to accompany her splint mail.. The final member was another halfling named Aodi. He was the brother to Bodi, and was very exotic looks. His eyes were so beautiful I lost myself for a few moments after meeting him.

The group of people all proved to be really nice. Miss Ida took me out to buy some winter clothing for our journey to Sarek. The cloak she bought me fit rather snuggly, and ended up probably saving my life. I'll have to thank her properly when I get the chance. Maybe she'd enjoy a letter, or perhaps a song? I'll have to think about it. She wasn't the only person to give me something though.

Mr. Gleipnir gave me a ring on our way out as well. Though a few people made a joke about it being a wedding ring. Maybe I should give it back to him. I'm not really at a marrying age yet. Elves aren't supposed to marry till they near 100. I'm not sure exactly how old I am, but I'm sure I'm not exactly close to that yet.

After that we talked for awhile about being attacked by lightning bolts. I didn't really get to hear the full story about that however as we made our way out via giant skull. I really hope I am remembering that part incorrectly due to the alcohol, but for now lets just gloss over it. After that we arrived in the frozen land.

There was more snow than I had ever seen, and none of the words people told me could have prepared me for the cold. The weather was terrible as well, but according to the group it was apparently good weather for the area. I'm not sure how much I really want to go back to that place! However I will say it was also quite beautiful in its own way.

The animals around the wasteland were really hungry as well. Birds tried to steal our foodstuffs, but luckily Cure managed to hold them off. Then that night cure spotted a weasel trying to run off with some more food. I shot it down with mom's bow, but at the time I thought it was a monster. It turned out just to be a weasel however, and I was pretty disappointed.

The next day on the way to the Shrine we found several doggy tracks. Eventually we arrived at Ida's shrine where she prayed for awhile. After she was done Gleipnir prayed too, but he couldn't get a vision apparently. I think it's because he gave me that ring. He's probably married to a god, or something. Now she's mad cause he gifted me a ring.

I think they said the goddess was named something like Heiss, or Hess maybe? She's supposed to be about life, death, and the natural order if I remember right. Anyways on our way to the next shrine Frey started making noises. Bodi barked back at the doggy, and then we found a bear hiding in a cave. This bear was a big monstrous creature.

It was so big in fact that I thought it was a monster, but that turned out not to be the case. However I still made a song about the encounter. After we took care of Bodi got into a brawl with some wolves because he didn't want to give them our bear meat. I'm not sure what that was all about, but I got upset because Ida refused to go help save him.

Luckily he was a tough guy, and managed to beat back all the wolves. After that we took our rest for the night, and then headed for the city of Volkenheim on the next morning. Once there I helped Aodi give away the bear meat to the villagers. I was glad because they were very nice about the gift. We ended up getting invited to a party.

I think Gleipnir might have mentioned something about harpies living the land as well, but to be honest I don't remember anything past that point very well. I was given some sort of sweet drink at the party was alcohol in it. I think it also had honey, but I'm not really sure. I wasn't really able to hold the liquor however, and I'm pretty sure I ended up sobbing down a storm again.

The next morning I woke up some place completely different, and was pretty confused. I remember heading to another shrine after that, and dropping off the bear claws. I think some of the others made an offering as well, but it's all a blur. I really need to make sure to avoid drinking again in the future. After that however we luckily went home so I could rest.

30th of Plenth, Year 1186

Here's the song I made.

Back to Yiere and the Gobin cave - 34th Plenth 1886
How we might have saved Warren from goblin raids.

It was early when we all met at the Adventurers Boot to gather our things and head on our way.

When we arrived, on the 34th of Plenth we were immediately greeted by friendly people and we greet them back. We were at Warren so we looked for their leader and Spoke to Hark. We discussed what we were planning on doing, and he almost pleaded that if we would not go fight the goblins in their hideout, that we would ask others to return when we arrived back in Santuar. He also warned us, that south of the Goblin caves, and south-west from Warren there was a Basalisk lair, but not the type of Basalisk we are familiar with. Instead it was a massive snake like creature.

Lily and myself, Her wanting to be a hero, and myself wanting to spread the light we convinced the rest of the group that it would be the best use of our time. Hark was extatic and sent us towards an outpost just north of Warren, and when we arrived we almost weren't able to enter, but I convinced them to let us in as Hark had sent us. A construct opened the gate for us and we entered. The walls were lined with some Goblin skulls. We ate dinner, and  Smithy the leader of the fort offered us Longbottom ale and Greywood accepted. The men looked beaten, and a lot of their weapons were rusted and worn. After talking we got provisions and slept the night.

It was now 35th of Plenth and in the morning we set off with 2 of the Toad Company soldiers as a guide to allow us to travel more quickly. On our way to the cave, Greywood spots something weird. It was a halfling riding a Flesh Fang (a bi-pedal lizard) but it disappeard quickly and the guards didn't believe him. Continuing on we eventually came upon bones lieing on the ground, as well as strung up deceased humanoids. It affected Lily strongly and I promised her I'd help to burry them on our return but we moved on.

We came upon the cave after about half the day and noticed a couple Goblins walking into the cave. Lily drew her bow and felled one of them but the other didn't even notice. I tied up Valhal my mule and then headed closer to the cave. Greywood snuck in to recon and found another goblin that was eating another's corpse which he killed.

There was a fire inside lighting the room slightly and there were large mushrooms as well as weird glowing green pools of gunk that we avoided. When he came out to get us, Lily cast her Light on my shield and we moved in. Greywood showed us where the hole was, and Yarid sent in his familiar seeing a moving worm. We tried to discuss weather to collapes the tunnel or tempt it out so I yelled in the hole for the beast to come at me. It didn't so Lily descided to crawl in and attack it, taking quite a few "Fire bolts" at the beast until it ran. We headed east and noticed a river flowing through the cave.

It wasn't long until we realized the room was full of Goblins. When the battle began a few were felled and one retreated to call reinforcements. Another 4 melee, plus 2 regular archers, and 3 archers riding wolves. We took care of them fairly easily enough though. Further east was very dark, but north-west was a light room. I started looting some of the corpses, but a strange rumbling sound came and Greywood didn't want to check the brigthly lit room by himself so we moved on without getting all the goodies. We entered that room and noticed it was a treasure/throne room of sorts and filtered through the crates. We found mostly old goblin armor and weapons, but up near the throne there was a little bit of gold, ad well as an Ivory Cube that must be used for something. It reminded me of the Ivory Knight piece I found the the Hedge Maze that once led us to this world.

Heading back east, wanting to check out the corridors we couldn't see through and came across two enormous worms. They didn't look like much so Greywood rushed in and attacked one. It didn't do much at first, but when it was able the second one breathed a heavy dense coud of poison into the air that surrounded Lily and myself, also blocking our vision. We decided to retreat as the cloud was powerful and we headed south. I had to shove one of the creatures out of the way that was blocking the exit for Yarid to escape, but then we ran out. There was another injured Goblin that we seen on our way out but we weren't able to kill it.

When we made it back outside the other guards pointed to a few goblins that had escaped, but were taken care of. We all burried the dead bodies and moved on back to the outpost. On our way, we came across the halfling with the Flesh Fangs again, only this time it was at his hut. I'm not sure how we missed it on our way to the Goblin caves. His name was Halison and offered to teach us how to tame Flesh Fangs if we were to find him again. We talked for a while, and during that time it not only got dark very quickly, but then became day again just as quickly. The halfling smile when I mentioned it but said he didn't know what I meant and that time must have just been passing quickly because of such a pleasant conversation. We left shortly after.

It should now be 36th of Plenth as we made it back to the outpost a few hours later, feeling rejuvenated even though we all should have been exhausted. After explaining what happened to Smithy the head Guard of the outpost  he decided he should talk with Hark in Warren and exp[lain/warn them of what ocured and to wait for news from the group that headed to a newly formed Goblin cave to the east. It was a quick journey and after greeting Hark again we headed to the "Teleport" Stone and ended up back near Santuar. There was a lot to think about, and we needed a full rest.

Thunder Cavern, Orb of Kastus and Tusker territory expansion
Sometimes lucky

Andreth, Human Cleric 1/Warlock 4 (Niko)
Devros, Half-Elf Warlock 4 (Cosmic)
Grin, Human Rogue 3/Bard 1 (Bevie)
Pierre, Halfling Druid 2 (Mem)
Scarloc, Wood Elf Ranger 5 (VRH)
Report of the events of the search for ruins of the first city of Santaur, from the 6th to the 8th of Plenth, year 1186, under the banner of Lord Westingford’s Men, by Andreth Norian, deacon in the Church of Kastus in Santaur, Westmarch.
To my beloved temple brothers and sisters.
Not yet had the dew dried off in the morning sun when we took to the road. Scarloc had called together an accomplished company of men, save for the lively newcomer Pierre. A halfling with the wild in his veins and a memorable way of speech. Our mission was to locate the ruins of the previous settlement of Santaur which fell to the mysts some 800 years ago when the durability of the 1st wall came to its end. Rumored to lie half a dozen miles east of the original Pelias and on the northern bank of the Surannos river the old town ought to be easy enough to find, we figured. The arcane skull few hours from Wall’s End functioned as our one way free ride to Skullmeet. The dreary objects’s platform strikes the sky with a vibrant grassy color when it is to head there, I heard. The shine’s shift to a bright red sharply an hour after marked our departure. I had not taken this route in the past and so the havoc that our grim carriage wrecked as it passed over and partly through the terrain was certainly an experience.
Though the skull’s landing spot on the northern side of Surannos was seemingly clear of the influence of Morrendeep and Rishilgrin, we lingered not a minute longer within eyesight of the hold than we needed to. A cobblestone road partially sunken under the turf was the first clue for the direction of our target. Eased from his rangerly duties for a moment, Scarloc took the opportunity to explain more of the dicey situation at hand. Relations between the seraph’s who are responsible for keeping the Pelias Wall standing are cracking. If their pact of hundreds of years crumbles our stony barrier will share that fate. He gathered the group in the hopes of uncovering clues on how to bring the godlings to an agreement once more.
Hardly an hour had passed when we found ourselves in harsh rainfall. Hardy as we were there was little to be done against a shower which cuts your visibility to only a few feet. At first a gathering of trees looked like suitable protection against the elements but soon the storm began bombarding us with painful ice pellets. The donkey was hastily covered in blanket and bedroll and a sprint to the nearest solid shelter commenced. A now dry riverbed lead us to the mouth of a cave. Nothing more than a cursory glance was needed to tell that the hollow was inhabited though expansive. It was reasoned that if luck was with us we might avoid confrontation and pressing on in the rain was not sensible. I employed a spell to dry off most of my gear as the others used the traditional method of huddling around a campfire. Devros sent his magical pet bird to seek out and report back of any dangers deeper within the complex and it soon returned. It informed us of magical runes and bears coming towards us from deeper within. Others took battle stance as I ran to lead and tie the donkey outside, hopefully beyond the reach of the beasts. Thanks to the early warning we were able to take down the first animal charging towards us before it got a chance to even scratch anybody. Pierre unleashed his nature magics and warped himself into a shape mirroring the bears’. One by one the animals dropped lifeless and the fight would have concluded with us all unharmed if it wasn’t for a mishap on Devros’ part. A rogue evocation surge dislodged a part of the cavern’s ceiling causing a cave in which while taking out the last remaining bear also nearly buried Grin with it. He managed to dodge the better part of the dropping stones but ended up isolated on the other side of the narrow pathway. By the time the still bear formed Pierre managed to dig us a path through Grin had in his usual habit wandered off on his own. Scarloc rushed in to fetch him back. I stood watch by the cave in for the small while they were gone. 
As they returned they noted a large pool of water having formed in just mere moments and an odd translucent shape forming at the bottom. None of us could identify the thing as anything we were familiar with. Cautious of the area filling up with water we returned to our campfire in the cave’s mouth. Grin thought to pile some of the rocks back in place so no creature could easily pass to or from deeper in the cave. A fine plan if it wasn’t for the our next adversary’s liquid nature. Just as we breathed a sigh of relief for the rain having calmed a massive pitch colored ooze surged through the small openings between the rubble. It caught Grin with one its many battering strikes injuring him and his armor alike. The creature’s bulk was considerable however we judged ourselves quicker. Backing away, relying on arrows and channeled blasts worked well enough however just as it seemed we had the battle won the monster unleashed another kind of an attack. A bolt of thunder struck one of my companions from the jelly and leaped between us in a flash of an eye. I unfortunately did not manage to ground myself in time and took the full brunt of the hit. The spell fell our pack animal and nearly had all of us join it at death’s door but we endured. With aching burns and cramping muscles we continued to fight for our lives. Both Scarloc and I saw an opportune moment when the pudding like creature slithered out to the cave’s mouth and decimated the thing in but a few seconds. Luck and talent combined into a deadly volley. After the stretchy creature’s demise was confirmed we all slumped next to each other to finally get some rest in.
The sun was became visible again after many hours of awful weather. There was no time to admire it however as the bear den’s dweomer imbued walls simply couldn’t be left uninvestigated for longer. Tunnels which curved south from the now stable pool area contained a collection of ancient carvings which lit up the corridor in a lush green hue. It didn’t take us for long to realize they were scriptings of spells. Having an specialist in the arcane with us would have greatly increased the amount of knowledge we could get from the symbols I suspect. Devros spent the following three hours copying the markings onto parchment as best he was able while we secured the cave and tended more to our wounds. We headed deeper and after a curve or two found the previously slain beasts’ sleeping place. Among the vast amount of hay and other bedding material we found skeletal remains of the animals’ victims. A few gold and most notably a ring and a gemstone. We thought neither was especially interesting until a few moments later when while passing by the glowing carvings sudden burst of lightning lashed out from the walls, separating us from each other. Judging by the just found jewel’s sudden shine, Scarloc entering the vicinity of a stone pillar covered in runes with it in his possession had activated a trap or mechanism unknown quality. Devros tested the barrier’s might by flinging a copper coin at it. The piece ended up on the other side as hunk of molten metal; we concluded charging through should be avoided. After a moment’s search Scarloc was able to spot a cavity in the surface of the middle pillar which fit the stone perfectly and with our instruction inserted the jewel. A minute of violent electrical activity passed after which the mechanism released us from our bind. As best as we could tell the event had loaded the previously barely detectable amount of magic inside the gemstone into full charge. Devros told us he could sense that device could be in the future be used again for this purpose, once it had regained its power. He indicated that the process would take some time. On our way out we noticed small lumps similar to the ooze creature forming at the bottom of the water pool. Their growth seemed extremely sluggish though I would advise anyone planning to visit the place in the future to be ready for an encounter with their bigger kind.
By the time we had concluded the cave to be of no further interest this time the sun was long on its way down so we stayed there for the night as well. In the morning we continued our trek on the road, following it northeast. After a while we saw the large ruins of a tower by a lake and a much traveled trail leading up to it. The building’s walls still stood 20 to 40 feet high but only the ground floor remained. By the lake under a tree rested the skeleton of a man with little to no flesh or cloth remaining on it. The flesh that was there was oddly only slightly rotted and likely somehow poisonous as a dead crow lied near it with a piece still in its beak. In front of the tower there was a corpse of a horse which appeared untouched by rot or scavengers’ tooth. Its nostrils were swelled which my nature inclined companions believed must have caused a suffocation death. Under the animal’s skin were corpse eating beetles, though they were deceased as well. Inside of the keep held a tent, a not long dead corpse of a man and a 10 foot pit dug into the floor. In the pit was a sizable chest which looked it it had been just dug up from the ground. Grin was very eager to fetch the prize and before anyone had a chance to say anything he was already preparing to climb down. He made quick work of the lock guarding the treasure, shoved it to a bag and tossed it over. As he was getting up I and Pierre called the company to take up arms. A gigantic serpent had arisen from the lake and was aggressively heading to our direction. By Kastus it was a miracle we survived. If the snake’s monstrous size was not enough of a threat it also unleashed two clouds of suffocating poison on us from its mouth. The first bow downed Devros and Pierre, the former of which I was able to awaken with a swift use of healing magic and the latter unexpectedly rose up on his own. Grin made a brave and at the same time insane stunt by leaping off the broken edge of the tower onto the serpent’s back. His boldness was rewarded with access to make clear cuts straight into the creature’s head. Though I speak of his actions praise in hindsight at the time I was terrified for him. One wrong step and he could have soon found himself in the thing’s gullet. The combat was fierce as both sides dealt horrible wounds to each other but eventually we brought the overgrown garden snake down. For some unspeakable reason Pierre had come up with the idea of contesting the creature’s strength in the form of a giant octopus, a form which he now used to swim in the snake’s watery domain. He came across the serpents sunken nest within it a large orange tinted crystal orb. He dragged the thing for us to see also taking one of the many eggs. When I saw the orb everything clicked into place. A book recovered from the man’s corpse inside the tower had been The Life of Culain Volume 4 which describes the later years of the priest’s life and among other things his tower and the item within. This was the long lost Orb of Kastus, stolen by the masters who also cursed the tower so the Orb could never be returned. And now we had found it, by chance even. From what we could gather from the dead man’s belongings he was a treasure seeker who had found a map between the pages of the precious book and lost his life to the guardian. We later found evidence the serpent having been a creation of the masters. Should a party capable of diving into the lake traverse the area in the future the remaining eggs should be destroyed, for the sake of every other living being’s safety.
We bedded down again and the evening and night passed without incident aside a battle scarred Auroch rampaging through the area with its cows in toe and Pierre nearly dying to a poison cloud which the deceased snake’s stomach puffed out after he stabbed it, truly idiotic. On the morning of the third day we continued our journey east, still on the road. We had made irritatingly little progress toward our original objective and only now crossed a bridge not more than half a day’s trip away from Skullmeet. Some Auroch were cooling off in the river but with Scarloc’s aid we passed by without agitating them. A steele on the bridge named it Stonebridge, the small river Aurus, the road Pelias Road and welcomed us the kingdom, city of Santus. We knew we were on the right track. A mile or so east on the road, by sharp turn,  Scarloc climbed a hill distinctively different from the surroundings, perhaps old ruins now sunken into the earth we thought. There was however no time to wonder such things. He dove prone quickly after reaching the pinnacle and slid down to warn of us Tuskers among other bipedal creatures doing battle in what looked like the remains of a fortress a stone’s throw away. We were in no shape to take on this foe and made a speedy retreat. Inside he told to be a somewhat intact building, an interesting target for future expeditions perhaps. We believed to have finally located the place we came for even if entering at the time would not be in the cards. After some hours of traversing the wood around old Santaur we heard Tusker bands’ horns and knew they had caught wind of us. Again our wood elf companion proved his worth by shrouding us in his magic and leading us to safety. We arrived at the gates of the Wall the same night.

The Tale Of The Gnomes Who Stare At Goats
Session 40: Notes From the Adventure from 17th Of Plenth to the 21st Of Plenth

A curious tale with an unexpected beginning, a unhappy middle and a victorious end.


The tale begins with a need of exploration and the finishing of unsettled business, renewed by the fine ale of Santaur, I Buldrak and my companion Varis assembled a group of adventures to go and continue the exploration of Crystal cave.Word quickly went around town and quickly we were swamped with people pledging their services, thru the many we picked the strongest who presented himself as Sarloc, we quickly made haste the the skull, along the route we came across a beast shouting and forcing a goat to eat dirt. I quickly inquire what he doing with the goat, he make nonsensical noises and continued shouting at the goat.I depart wondering if this is normal behavior for the people of Santaur. I travel for roughly a kilometer before realizing my companion is not with me, I retrace my steps to find Varis still conversing with this person.Annoyed at this that we are wasting time I pick up the goat and start to make haste towards the skull.What I didn't realize was that this person had the goat on a lead, and in tow he followed us to the skull.I expected once I dropped the goat that he would go about his business, along the way the it seemed that Varis has befriended the person and learned of his name.Tzark , A name that should not be forgotten.


We traveled effortlessly thou the jungle a well trodden path know, greeting the dragon as an old friend.We greeted Masud, for a few of our company  this was a new experience and they basked in his glory, the greetings were brief  as we made for the skull to Marrenkesh.

We chose to take the land path to the crystal cave, as we grew wearily from our travels we came across a large ruin to seek shelter inside, scouting the place we find some tracks of a party but nothing seems to take our intrest.Only a leather bound book in a language that we could not discern.Further exploration yielded a den of a Gorillion, a terrifying beast that bore resemblance of a silverback gorilla but with four arms.It stood 10ft tall, just over 2 Buldraks.Beating its chest it moved towards us this was going to be a bloody battle indeed.But before me I saw a display that I have never seen the liking of before.Our newest party member Tzark started beating his chest and making an offering of goat milk, the gorilla drank deeply and further conversed with the gorilla,words not known to me but the actions I can only describe that of a female dwarf complimenting a male dwarf on the size of his beard.Suddenly Tzark dashes off and returns quickly holding his preclusions goat seemingly offering to this gorrila.We leave the gorilla in peace as we leave to setup camp.A few moments later the beast returnes chomping on the hind of the coat and perches itself outside of our camp seemingly as a lookout. The night goes uneventfully until the gorrilla starts beating its chest, the party is awoken to the sound of the gorilla charging an unknown beast, we rush after bearly awake to find before us a hill giant.Our party is soon to act an a swift flurry of arrows and a beating from the gorilla the foe is taken down with minimal damage to the party.We are then greeted to a second rumbling and from behind we see a fire giant in toe seeming tired an weiry himself, he introduces himself and acknowledges my firebeard and explains that he was chasing this corrupted hill giant for two days and that we have done Masud a great deed in slaying this foe.We thank him and return to the camp to sleep.


We broke camp early and set of towards the cave, we make the cave by dawn and precede to hunt the Guath that we saw the last time we delve in here, the cryterals were diminished so we knew he was still in the area.Scarloc turned a corner to be frozen before us, it was like time had stopped for him, we knew this was the doing of the Gauth and I charged foreword only to be met with the same fate.The party prepared themselves and Sarloc and I find the fire in ourselves to move and reposition.A hard battle ensue and a valiant effort from all of the party including Tzark for his bravery in charging the Guath he was frozen, seeing an opportunity I prayed to Masud and swung the Gauth seeming to crack it in half, doing this triggered a blast from inside and I was flung agansit the wall.As I came around Sarloc informs me that Tzark made the ultimate sacrifice to allow me to make the killing blow.The party grieves for Tzark when a smaller Guath came around the courner, speaking with Sarloc he asks for him to be his master due to being a magic user, Sarloc refuses but decides to return Tzarks body to be buried and find an owner for this creature.


We take a short rest and return to the outpost to gather ourselves an aid in burying the body.Due to two of our party members leaving us we asked Sarloc to spread word that we need reinforcements and Sheik answered the call.


We went back to the cave along the way we hear a familiar rumbling sound but the air was still, we investigate and come across an obvious titan.We bow and exchange greetings and we find that this is Dunmore, Titan Of nature, the second son, a creator of worlds.We converse and ask if there are any services we could offer his land and he bestowed another quest to rid the Blood halls as they as diminishing his power. We accept and he offers another giant silver coin and the mark of Dunmore he said it allows a faster travel across his land, a few members agree and are marked with tattoos.He explained to them how to call him for aid.Leaving the giant we move on at a seemingly much faster rate and we meet the cave nearly half a day before expected.We put this down to this mysterious mark and thanks are said to Dunmore.


We enter the cave one last time to rid it on evil and are met with the sound of arguing.The party turns a corner and before even see whats round there Varis lets fly an arrow and I hear the all familier sound of a body slumping as the life is forced from it by steel, wood and fleching. As I turn the corner to investigate what caused this use of force I am hit with daggers seemly from the shadows, bleeding badly I retreat, the party moves in but is surrounded by a darkness untouched by torches.We hear a scuttling as I swing at darkness and meet the feeling of flesh.Another battle ensues fighting shadows it seems I escape this veil of darkness followed by Varis.We hear more bodies hitting the floor and Sheik preying to his gods whilst swiping his warpick.The darkness lifts and we see the shadow appear, we were attacked by darklings, we see the leader flee in fear of our battle prowess and we chase him thru the caves using a pincer movement to catch and behead the elder darkling.We find a tome on his body in dwarfish about the titans and a note of importance.We press on and clear the cave, we rest in the entrance and make an effort to return back to the portal since we have accomplished our quest. Following the road back we meet the sight of an ambush two carts overturned and hear crunching.Sheik leads that pack to investigate to find a heard of Owlbears eating the driver of these wagons.Battle ensures and the fighting is fierce, I was heavily wounded and my fire weakened the party fought valiantly desperately trying to kill these creatures. In my wounded state I see 2 owlbears drop next to me with arrows protruding thru their skulls and I am brought back into being thru a pray to Shieks gods I see the final blow on the last owlbear marking our survival and end of this quest.We skin and loot the wagons and make a redoubled effort to the skull carrying our loot in tow. We pass with familiar greetings and end in Santaur happy with our efforts and share a meal and and ale with the party before we disband to other adventures.We our left with heavy coin purses and an even heaver heart for our lost brother in arms.Storys will be told from the great halls of this adventure.


Buldrak FireBeard 








Time lords

30 planth or so
we headed out to skull where BOldrak once tok us, past a stony marble looking dragon who is keeping guard for the entrace. we decided to head north west from the skull a bit, where we came across, a circle with thses corupted crystal who will take the magic that has been cast around it. for good or ill effects. 

Vardis found a leathery satchel the first day at a camp, a healing potion and a spellscroll who we will find out later in town. we came across a corupted giant wich  we skipped, soonly after we came across these Metasheen Dwarfs, lord and a like. named Galruk Metasheen who took us to the stone giangts. by airship as we gave them the info about this corruption cave and giant. 

took us 4 days by the airship , we found these creatures named  arakkoa who lived to 125y or so. serving the ships as they have been saved a long time ago when there where on the brink of exstiction 

After talking to Vilas  and  Abadai we got more infomration about the 5 blades, that their grand father who crafted the Montanica, the death sword,   as the wielder get stronger by every kill, he also loses a part of him self, until he become a dragon worm.  

also showed him the ash blade, and after talking to Abadai who then agreed to reactivatet the blade, as it seemed fit i was able to use it. But never, NEVER! turn my blade against the alliance of giants, storm, cloud, fire, ice and stone. as he will find me and end my pitty life.  As i get the blade back, uncovred from the ash, its a fine sword, silver handle, cromed with gold and a handguard, the blade it self is silver aliek metal blade, with runes on it, slightly flow of green.    

If we ever finished a Quest for them, we are to talk to Mika at the outpost, as going by the airship is for the privliges and lord alike. unless we are summoned or have something realy importan to say thats a life or deaths matter.    

on the 10th day we see Boulder the firely dwarf at the outpost,  seeing we where going to the cave to explore more and to kill this cave fisher, we tok him with us. we found a cloud giant  named marnissa on the road to the cave. 

The corrupted cave –  it seems like the crystals sucks up all magic used near them,  there is a way to see wich one is active, if they glow, magic have been used near it. may it be positive or negative magic.  if they dont glow, no magic has been used near them, so be care of what u do near these. we killed 3 dead merfolks who was corrupted by the crystals.  but the main goal was to find this cave fisher as the yield was to good to leav.   as we looked around the cave, we found this big mushroom, with posionus spores,  where our ranger got draged true, so left us with little choice, we had to rush it to save our mate.  not a big battle as i was able to grappel it like a champ so the rest of party to easly kill it.  not long after we killed the cave fisher we  found live merfolks, alongside a kraken priest, we at oce anganged these as boulder reconise them as the prime foe of the allaience. after a might battle, we killed them, taking the head of the kraken priest. wich i gave to Mika as a thropy later on.

seeing something at the bottom of the pound inside the cave,  and after great party work, as i dive down to get it, we found the Time sword, on of the 5 blades, now holding 2 of 5 blades. 
and from the cave fish we got 4 gallions of the blood, 2 prime meat and 4 shells. selling it at the outpost.
 On the way out of the cave we spotted small beholders, who had been drawn to the power of these crystals, one who kept sucking the magic out of the crystal having 5 eyes, as it gained more and more power. and a lesser one with 4, who often act as a pet for wizards.  

Maephoon, Plenth 1st-3rd , 1186
A warning of brain slugs; and the fall of mighty Olgar

West Marches field report by Capt. N. Greywood
To be delivered to King Godric I
Dates: 1st through the 3rd of Plenth, 1186
Location: Maephoon
Attending: Capt. Nevin Greywood, Olgar Ironside, Bodi, Savric, Sheik Bronzebody

Using another strange flying skull, our party was transported to large valley of black and ash, yet there is a green forest a few miles wide in the very center of the otherwise bleak land. We arrive without incident and follow a treasure map in the possession of Bodi. We walked on foot for the rest of the day and made camp for the night.

The night was without incident except for the arrival of a couple of young blink dogs. Bodi’s companion, Dingus, greeted the dogs and Olgar played with all 3. It was an unusual but harmless encounter, and Olgar found a tube that had previously contained a centipede.

The next we travel on and soon arrive at the location on the map. There were old ruins there and hidden among some overgrowth was the entrance to a long dark tunnel. We tied up the donkeys and went inside.

The walls of the tunnel were covered in a strange mucus-like slime, not unlike the trail left behind by a snail. We soon came across a chamber that contained a few crates tangled up in vines. Olgar used his mighty strength to get them free and open. Inside each one was a strange seed-like thing that we could not identify. Olgar collected them in a sack and we continued on to a second chamber with 2 more crates. One had already been broken but the other had another seed, which was again collected.

Moving deeper, we turned a corner and came to a room with an empty sarcophagus. This had apparently been the site of treasure but someone had already looted it. Inside the room was also a strange urn which Bodi impulsively decided to open. It instantly became evident that this was a mistake because inside was a horrid-looking creature that looked like a cross between a slug and a human brain. It attached itself to Bodi’s face but the party was able to kill it before too much injury.

Exiting that chamber, we followed a long tunnel to its end, ignoring openings along the way and found a room with another sarcophagus, this time with a lid on it, slightly askew. Olgar, closest to the sarcophagus, informed us that he felt it pulling at him. Sheik, with senses divine, was able to determine that there was something undead within. He drew his sword and fought at something I could not see.

There was chaos and confusion as this invisible creature waged battle upon us and we heard the sound of breaking in other rooms back from where we came. Soon more of these brain slugs were upon us. Somehow we manage to slay the poltergeist that had been tormenting us but the battle against the slugs proved more difficult.

While their claw attack was substantial, the brain slugs’ real power was their strange ability to affect one’s mind. We attempted to fight them but we heard more and more of the urns being smashed and were soon overrun with the brain slugs. First Olgar, then Sheik, and finally Savric were overcome by their psychic attacks and fell unconscious. Bodi suggested a hasty retreat and I dashed down the hallway to the entrance of the room we first encountered one of the slugs. Now separated from the rest, I was not witness to the miraculous event that happened next, but I gather that the Bloodaxe god, of whom Bodi, Olgar, and Savric, all worship, was displeased with this battle. Turning what would likely have been a total party kill into a renewed fight, the Bloodaxe god awoke Olgar and Savric to consciousness – but in doing so left each with the wound of a very serious gash, putting them only one step away from death’s door. 

The fight resumed so I returned with my longbow drawn and skewered what appeared at the time to be the last of the slugs. Olgar picked up the now unconscious Bodi and put him on Dingus, headed directly for the exit with his master on his back. Savric hefted Sheik’s unconscious body over his shoulders and began his retreat, as well, stopping briefly to fight when 2 more slugs appeared. He killed one of them and continued to carry Sheik to safety. Olgar, before he could escape, was pulled by an unseen force with great strength and smashed into the far wall. Knocked out once more, he was helpless as the remaining brain slug made its way towards him and disappeared within his being.

The rest of us made our way outside, beaten and shaken to our cores. Sheik remained unconscious but Bodi recovered. We decided we would go back into the tunnel to rescue Olgar but we were in no shape to do so and had no choice but to spend a night to recover from our wounds.

Bodi, as impulsive as ever, had the idea to taste the blood of the brain slugs that decorated our armors and felt his mind open. He scooped up some more and force-fed Sheik with the foul liquid and he awoke to consciousness, though he was not quite his old self. He was alert and able to move on his own power, but he did not speak or even give the sense he understood what we were saying. Regardless, he had enough sense for a fight, so after resting the night we once more entered the tunnel. 

We knew from earlier expeditions to Maephoon that a brain slug had previously possessed one called Amber and in doing so was able to control her body, but after she was knocked unconscious during a battle, the brain slug crawled out, freeing her from its grasp. Our hope was to battle the mighty Olgar into a state of unconsciousness so that the brain slug might leave his body in the same manner. And then, with our new knowledge, we would feed him and Sheik more of the brain slugs’ blood so that they would recover more of their intelligence.

This time we approached things more methodically, moving from room to room, searching for urns. We found some and each time we did, we smashed it open and all attacked the slug at once, killing them usually before they even had a chance to move. We also opened a closed sarcophagus we found in one of the rooms and found a cache of gems, potions, and a special bow that would likely serve Savric well.

We did not attempt to search a hallway that branched to the north because its narrowness would have created a dangerous choke point. We instead placed a hunting trap there in the hopes that if anything tried to come our way it would be caught.

Finally we went to the room of our previous battle. The blood and remains of the brain slugs littered the room but there was no sign of Olgar. The sarcophagus that had originally been partially open was now fully closed so we all surrounded it. Bodi used a crowbar to lift the lid while we were all ready with our actions to attack what was inside. As soon as the lid was lifted, Olgar’s axe swung from inside, striking Bodi. The rest of us all attacked and Olgar was quickly knocked out. Indeed, as we had hoped, the brain slug crawled out of him and we slew it. We tried to awake Olgar but to no avail. Those with healing magics tried to revive him but it was not to be. Poor Olgar had perished.

We took his body and made our way to the north hallway that we had previously ignored. Recovering Savric’s hunting trap, we continued on to the entrance of a room and I carefully stealthed ahead to surveil its contents. 2 sarcophaguses were inside, one sealed, and one broken. There were also 2 unbroken urns, so we decided to go in to destroy the brain slugs that would be inside.

As we entered the room, Savrics stood too close to the sealed sarcophagus and was grabbed by an invisible force. He was unable to free himself and we decided that before we can help him we must destroy the 2 urns, lest we find ourselves in the same situation as the previous day. We did so with ease and then all worked together to pull Savric free. Our first attempt was a failure and Savric felt his mind being assaulted by an unknown power. Luckily our second attempt was a success and at that point we decided to get the fuck out of these cursed tunnels and did indeed do so, post haste.

We made it back to the skull without incident and once back in Santaur, Sheik began to slowly recover his mind. It seems that the effect of the brain slug was to completely block a person from any knowledge they had, including even their ability to speak. With time, Sheik slowly regained his mental faculties and was able to recall all that had happened. He told us that there was draconic writing over the last sarcophagus which said “Mitrax the Hungry lies here” and displayed the symbol of the Drorn Lords.

It is my recommendation that further excursions to Maephoon take heed of this tale and be wary of the brain slugs. Should anyone fall to their power, let it be known that it is the brain slugs’ own blood that will provide a cure. Why this information was missing from previous accounts is unknown, but if it had been included Olgar might still be alive today.

A Bargain with Hess

32nd Havis – 41st Havis

Ah a fine return to Sarek, and a much needed one at that. Myself, Bodi and Andreth have been effected by a mysterious black mark, thus we enlisted the help of the nobleborn blegh Savric and the fine wood elf Greywood to accompany us.

Well, Sarek greeted us as expected, Vondal shattered down a freezing blizzard; so strong it ripped up an entire tent and engulfed two mules. Oh Sarek how I indeed missed ye. We did not let such effect our spirits we had a mission; to locate and commune with Hess, for at the time being she is all I know whom has the power to lift such a curse.

As we recovered from the brutal onslaught of Vondal we hurried to venture forward. Eventually we came across a cabin with a totem dedicated to Hess, I dont know what but something gave me the idea to meditate by the totem, in an attempt to commune with Hess and guess what, to my surprise it worked! Well.. it worked to some degree laddie; Hess did not appear but I had a vision of sorts with follower of Hess, a shaman named.. infact  his name eludes me darn it! Though I recall it began with a H, take that knowledge as you wish.

Anyways! The shaman seen the mark upon my hand and gave us directions to meet with him west of the craigy hills near the sea. Our journey went nearly without a single hiccup and Savric the nobleborn.. aligned himself with the deity Blood Axe and became a Einharjar!

Now about this hiccupt… BLASTED VALERIE's striked upon us a day short of reaching our destination. Luckily our brave priest Andreth stood steadfast in the frontline, parrying blows like a mad man and the deadly shots of Savric tallied 3 kills! A fine shot for a dirty noble, though what else do nobles have to do than practice their aim in their countless leisure. 

Finally, we reached out destination, a tent.. a scruffy one at that, how do they stand up against that of Vondals strikes I cant tell yee. The shaman lead us into the Cursed Woods and it was there we met with Hess.

In a small shack covered in rubble and dirt the Shaman allowed Hess to speak through him and the bargain began. All 3 whom were marked by this fell curse stood together along side the 2 faithful companions, Hess spoke of our creators; that of human Creators, Koros and Voros, the halfling creator Hobo and even mentioned that of the elven kind Kine. Hess told us we had lost our ways and that of our gods. I did not even know I was of created, nevermind by the name of Koros and Hess said that was the greatest shame of all, for a creators creations to be oblivious of their maker. I have to agree in some regard, though I still stand firm I am a man of my own chosen, free and able to carve my own path….atleast I was until now.

Hess gave me the option to destroy my spear Bluesteel in return for the removal of my curse. Though this was indeed a fine deal I declined and suggested instead of my removal it would cure both Bodi and Andreth instead. Hess did agree to such but then counter offered with the following mission;

To find 3 weapons built by those who stole the flame – just like Blue steel – and in return our curses would be lifted.

Another fair judged proposal by Hess, yet I decided to counter once more with a final offer. One that would shatter freedom I cherish  wholeheartedly; I offered my services to Hess, in return our curses would be lifted and I would walk in Hess's name. She accepted in the condition I completed a task to set an example of a gluttonous oaf and reverse the desecration I and several  others created. This was accepted and I now have a year and one day to complete my task or die trying.

I would have been pleased to say this is were the journey ended, however on our return journey a mighty shiver came from nowhere, thunderous tremors besieged cabin, the air around us began to freeze, once it past… colossal giant usual footprints could be see on the grounds outside, something monstrous and mightily had walked through our path laddie. So,large were these beings and so powerful they had frozen an entire river, along with the whalebone ship that sat upon it. We quickly searched the ship and found it was owned by the Draugr and had upon its vessel a fine ballista; Huzzah! Matilda can begin construction! With this good news we set towards home…. oh Sarek you are a wondrous but cruel land!


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