The Wilds Await

The Grizzly tale Of The Disappearing Cat
From the basement of a dirty house

The adventure began as any other, with the important collection of my honey supply either stolen or bought from the beekeepers to the east.

 

We gathered at the local inn to discuss the quests in hand known to the party members, it was a new party that I had not known before and I was unsure of their motives.  It was made up of four other travelers known as Gleipnir, Tira, Tal-Thrūm, and Lily. we made pleasantries and set about discussing the tasks in hand. A few ideas were put foreword each promising there share of gold and magically artifacts but none which promised any of the rare golden liquid. The locations were a suspected necromancers dirty house, a woods  or as I put foreword a giant underground nest of pure liquid gold but guarded by  swarms of large wasps we decided to put it to dice roll.Lily was the one to roll the dice since she was playing a game of Dragon Dice with the a local and it was decided that we ventured to the mansion.

It wsa as rot travel and we made a quick haste with the donkey and cart that we brought along, as we approached we felt the temperature drop and and overcast appeared we tied the donkey outside and prepared to venture in, we sharped our swords and cast the necessary spells and prayers to gods before we ventured in to this place.We crept inside  only to be met with a dark throne only to  be guarded by two large  sets of plate mail either side.Glepnir speaks with his god and recalls his knowledge regarding the incantations written on the ruins.In an unexpected moves he sits on the throne.Suddenly a sharp cry and a flurry of combat from glepnir and a suit of amour and with a powerful blow the Armour is sent flying across the room with an inhuman blow.As it crashes we move to gather up the pieces to be scrapped and lump it on the cart.Little is said about what happened on the throne but it sounded godly and thus I was uninterested.

 

We started to venture down the dank hallways and were told about dragon dust a powder purple in color the explodes with a mighty flash and creates grievous wounds. As we cleared the depths we found remnants of the powder but none had been freshly applied.We find a study with a locked door, the room had been looted before hand and little had been left for us to loot.We detect a mighty magical enchainment on the door and suspect a heavy warding with traps to discourage and wandering adventure, such as us.Glephnir tries the handle and the door creaks open and we see him wince in pain.We kept delving into the depths.

 

We proceed to walk past tombs with a heavily magically enchantment and names inscribed on the tombs, the name leave me but others took note.As a party member reaches for a burial urn a hideous creature erupts from the urn and latches onto her face. All of a sudden we are surrounded by ancient dwarven spirits in spectral dwarf plate swirling and attacking the creature.It scuttles of to a group of other erns. I see the impending danger and call upon the wilds to release me to my primal form and start ground pounding these erns.A flurry of attacks mainly from the party defeat this horde of brain slugs. During combat a slug manages ot attach itself to the face of glephnir reducing him to a bumbling mess that we know him as after drinking a few of those famous Flamebeard's Firebrandy's.We swiftly dispatch the creature doping this to him as we prepare for another onslaught a party member recalls how to deal with such an affliction but remembered that drinking the blood of the creature helps.This is an important information for any party who venture out.

A prayer is said and our spirits renewed  further into the catacombs we find more tombs and more bones, we find a large door blocking our path, we managed to lift the door and pop my crowbar to hold the door open through the door we find a large tomb with lid lifted and ornate inscriptions on the tomb.Nothing is thought about this.We find a large sculpture of a snake with emerald eyes and a red painted mouth.Anoter door is met this one is much larger then the last and is a lot heavier.I was able to use my form to pry the door whilst the others look for a way to lock the door glephnir puts his hand within the statue  and as water is wet it was a trap and from the statue emerges a large bone snake.From the other end of the hall a large demon erupts from a tomb and besets himself on the party with a flurry of blows as well as a horrifying gaze.The party begins a beat down of the foe with a variety of disciplines of fighting most I am uncommon with we are able to dispatched the creature to where it came from only for the snake to slide back from where it came. Seeing red and wanting vengeance for my injured companion I charge and smash the statue in half exposing the snake for its deliverance.

 

We leave the place due to our injured comrades and make haste towards the safety, during the night we were set a pon by a Genasi that glepther later told us we was acquainted with and its shadow fiend companion.We were unable to slay him as he slipped away in made combat and made haste leaving to his companion to die. The rest of the night was uneventful  and we made it back to the skull without further qualms. We gained some gold, some knowledge and friendship.

No honey was found

—Pierre Du Ourson

The Bearbarian

 

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Skull Riding!

Skull Riding!

Written By Vaki,

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Those apart of this adventure,

Vaki

Kathak (He’s My Brother!)

Grin

Yarid

Savrick

 

Hello! My name is Vaki and I’m writing my first log during my adventure on the large magical moving skull that led us to a weird island. But my brother says I need to start at the beginning so here we go! The day started rather quiet Kathak coming from the wall and talking to me about a mission that he had read, he also complained that he was rather bored as well. So we went off together…until some folks on the way were having a sale on mess kits they were much more shinier than the last two so I had to compare them with my other mess kits! I dunno how much time passed back when I turned around my brother had vanished! After asking around some guards told me about The Adventurers Boot also known as The Boot, they told me they saw a large male walking in that direction so I did my best to follow after. After finding the building I saw my brother near some other adventurers who seemed rather pleasant upon meeting them. After introductions were given Grin had begun giving a somewhat vague intro to the mission, something about going to speak with seraphs I didn’t really pay much attention! After buying a tent and regrouping we set off for the large skull thingy that would lead us to the island! Once we landed we saw this half ape humanoid thing impaled on this spike with its eyes missing and it’s throat missing. I wanted to bury it simply because it would of been an eyesore for other people that would come afterwards. We also met this cute shiny bird that morphed into a bird like humanoid shape, it led me and the group to an tunnel where it explained a lot of complex stuff that made my head hurt but I remember Grin giving up his special sword…something about keeping something in. After all of that was said and done we said our goodbyes to the shiny birdie he was really nice. Grin said that we were free to explore this place saying that there were plenty of entities that I’d be interested in listening to, especially that BloodAxe guy. So we sat off my brother leading while Grin gave directions…except we got lost and ended up getting attacked by a pack of hungry wolves, I figured we might’ve gotten hurt but we managed to fend them off with minor casualties. We gathered the furs quickly and set off in the correct direction. We headed in the northeastern direction and came across some more of the wild life in the islands one of them being a somewhat large bear..or a Direbear as the others called it, it didn’t take long for us to take care of it but it did manage to get a good bite on me which hurt like hell! Anywho right after that we met with a villager who went by the name Lief he was scouting out from his village to find food for his family and maybe more, after what we had done so far we were reluctant to let him go on his way alone so we offered that we would hunt for him so he needn’t risk his life alone. The hunt was rather successful but it led to us discovering this large cloud of frost that was fast approaching us but we managed to avoid it quickly. After stopping by one of Grin’s caves where some more meat was stashed we made it to Lief’s village which was somewhat large, I found it strange that they needed to prick my hand upon entry which I was alright with. After everyone except Grin were let in we visited the chief of the village who told my brother and I all about these other Goliath folks who upon revival would bring terror and death upon the lands which was why they were so wary of meeting us first hand, I confirmed with them that we weren’t what they said we were and they seemed to have understood they even used the Direbear fur to make a cloak for me when I returned later. After more words were exchanged we eventually headed off towards the river Grin joining us again once more until we finally made it to the village where Bloodaxe could be found, the cabin was littered with bodies that seemed freshly killed and what laid ahead was a bleeding axe that upon touch brought me towards this new realm where the man himself sat eating among other individuals. After some words were exchanged I was left with the choice to join such a cause which at first I felt reluctant to but after meeting battle with one of the more powerful individuals I was convinced that more power was something that was needed to survive around here. So I swore the oath and earned a bloodscar that sunk deep towards the collar bone bleeding slowly. After that was done we also met with some mean cannibals that had the gall to tell us they would eat infants if they had the chance to! I wanted to sink my maul in their skulls but I felt how powerful they were and refrained from going that far.  Eventually we decided to head back towards the skull minor stops back at the village to get my cloak and another stop at an altar of some kind to communicate with another entity that supposedly my brother was intrigued with. And thats about it we got back on the amazing skull and took a ride back I’m not quite sure on how I should end this but I figured saying thank you would work so thanks!

 

Vaki!

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the talking glaive.

10th of shield. 

so somehow these skull walker like to go to marenkosh but i found one of the firebeards one of the other races in my homeland. named Buldrak. almost like we are showing them around.  so for this date me Reygard, Buldrak and 2 damn nature sniffers varis and efrexoa.  some how they wanted to go to the blood halls, my self have only heard rumors  where it is, but Buldrak have been there. its somehow close to the outpost.  was talk about one of the blades, so this must  been a fight to be seen

We reach the entrance but the sight we was greeted by was a angry Guardian, we could here the singing so i could understand that ,  ( an ogre dwarf  of some sort we was told by jin)   when we came close we spotted a Goliath bard, a fine elf lady dressed in silk robe, so a mage of some sort, a Human dressed in shining armor, with gray hair, so a fighter or a paladin and the last one standing in the shadows being all grim and dark, was a hafling  carrying 2 daggers at his belt dressed in black armor i remember him was called flint incase my coin where  missing. 

We had a little chat with them, seems like this was their first  time in Marenkosh, so we told them a bit of advice about the crystals, bugbears who make it harder for travlers and about the corruption dead alike creatures with these crystals. shortly after efrexoa casted waterbreathing on us lasting 24 days before we headed into the skull. we traveled to the outpost together before splitting apart . 

we headed north at the bridge then east, after the 2nd leg of the day, it started to hail so the 2 nature lovers had to take a rest as they had a hard time, so we tok shelter in a nearby cave  for the day.  Buldrak discovered some long wellows  used in stew, it was been told it is very tasty, and give some bonus health effects,  also it is used in brewing of firebrew.  we got 3 of them.

later that night we was woken by a dark creature shouting in all kind of languages to get out or be killed, telling us we where trapped as 3 little mouse's. to be fair we had a little surprise for him  since we where 4.  so from here it gets a little  foggy as my rage is  a bit out of control most of the time, but what i remember was this dark humanoid, in black armor and had a black glaive , i charged at him, and after some fighting i was sudden unable to move towards him, i think this is what they called fear, but after shaking it off i was sudden engulfed in flames  and shortly after it went dark for me, waking up inside the cave as they had defeated it.    

shorty after Buldraks tryed to pick up the Glaive and his eyes turned black and we had to disarm Buldrak,  as i was trying to use the rope to drag the glaive in to the cave, it sudden became alive as a eye popt out and it started to talk, claiming he killed me.   later the blade started to vibrate loudly  and sudden a loud voice said, YOU have failed me !  and the blade shattered to dust leaving behind  a wood piece over 2000years old.  as this happened the black armor was also starting to crack,  before it also was unusable, we found out that the armor was made out of magebane. but before that someone  touched it and the feeling was unpleased emotion of anger, hate, despair and so.     but we found a book, a bone bow, 

11th of shield 

we had to head back to the outpost to rest, on our way we meet merfolks on the banks, asking if we could bring these fish over to the markedplace. so we did, as a reward we got 2 packed of stone weed and 5 gold to cover the cost of the inn.   

16th of shield

we headed back out,   not to far away we encountered a big pet named neacris a big bad wolf. this was a fight to be seen,  not only where we close to be wiped out, but after calling for help to our goods, the king of the jungle him self Ardol Krav showed up, helping slaying the foul beast.  

but this was not the end because  the Lord of the undead came  ( Metramix ? )  but Ardol told him to shus away as Masuud was on his way, but before that, we was given a number from him.  44 buldra, 45 me, 46 erofrox, 93 varis.  

Masuud tok us back to the outpost and made a safeplace for us to talk, by inscribing runes in the hair summoning a mansion scaled for him ofc. as we got to explain the resent events.  (metramix ? )  was one of the 6 blood riders, and the legend says its a 7th but thats for another time.  he was  bestowed a cursed for never ending live also called vampirism.  and Mortanica  as explained, everytime you kill with it, it chipps away a piece of  your self, and this is why he have this madness unreasonable ideas, because his war has never ended. 

Masuud didt like it when we told him about the magebane of the armor.  but we where told that (metramix ? ) is only a puppet of someone, we told him about gariask, king of the dragon. maraid. necrotic creature, but thinks he also is a puppet.    so for someone to discover this  is gone be rewarded   it seems.

we also was given black obisian daggers. it will hurt those creature who is corruped by the crystals.

17th of shield- return to Santaur.

loot: 3 long wellows,  a book, bone bow + arrows.  2 packed of stone weed.  3 spikes and the tail ( posion) and some other stuff from the wolf.   a wood piece over 2000year old.

i myself tok the head of the wolf and gave it as an offering to Ottar. 

-————————————— 

massage from astrid, send from ottar. ottar want me to find the axe of anamn old father.  the god of all the titans .

might need to go deep in the ocean.

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Making base in Biibabalamtu

A series of knotted ropes appears at the adventurer’s guild from Tal-Thrūm who insists that is it a log of his recent adventure to Biibabalamtu. After some translation is done on the length of rope it reads as follows.

Party: Tal-Thrūm, Oscar Mason, Tira, Yarid, and Zeratix

        I came to this city at the will of my god and I try to understand its customs but they confuse me. Women live with men and apparently ones blood makes them better than others. I ask the locals questions of who might need my help and they told me to go to some place of drink. Apparently it is a boot that people drink at, looked like a normal tavern to me. Here I met my companions for this trip, Yarid a man of the arcane who likes to inhale burning substances, Oscar who was quite skilled with his polearm, Zeratix, a larger man with somewhat green skin and pointed ears, and Tira a fare woman whose ears are also pointed and for some reason takes on the burden of a man. Apparently there was a new land that needed to be explored and a family heirloom of Oscars that needed to be retrieved. We set out and arrived at some strange monument shaped in the image of a human skull and were told to enter it. I was hesitant at first but joined my companions for their journey. The sight of the world moving past through the skull was an astonishing thing to see, but it was over soon and we were on this untouched land.

      Upon arrival at this place any would feel its terrible heat and wetness; it is a struggle to keep your sanity when everything touching your body starts to stick to you especially in heavy armor with the sun being ever so relentless and never setting. Tira found some text that read the fairy queen told them to rebel against the masters and that it was a mistake.  The forests were so thick and untrodden it seemed that every step we took forward we needed to take three back. I am surprised that my companions would go to this place without someone who is a master of this terrain. Nevertheless we found our way through on our first night unimpeded. We traveled again the next day again finding our path hard trodden; we went to bed and rotated our watches as usual. Yarid spotted some strange lizard like creatures that were at least the height of five men and ate the leaves from the heights of the massive trees in the area. They seemed docile enough so we let them be; some other creatures however had different plans for the beasts. Some humanoid looking creatures attacked them and seemed to be looking for a meal but were met back with force and were soon destroyed and turned into fine dust by the giant lizards. Other than that the night was then calm. Traveling the next day we set out and happened upon a well surrounded by the undead creatures we saw attacking the giant lizards earlier.

     Expecting these creatures to be inherently evil we attacked one of them at the edge of the encampment but were met with no resistance from it the strange thing was we saw its spirit or something of the sort floating to the well apparently the creatures can not die but return once killed. Near the well there was a similar creature except there were some strange worms extruding from its body and it was shouting at us in some language that none of us knew. We proceeded to attack this other creature to no avail until Yarid tapped into a large vain of mana and sent forth a vicious attack at the creature. The damage this did startled it, the creature lunged into the well which seemed to heal it every time it came into contact with it. Before jumping in the creature called out to its companions in the area and the once docile creatures sprang into action coming after us. Soon to be surrounded one of the creatures started speaking to Zeratix, it was his old employer Aodi who apparently had another job offer for him. Aodi called off the creatures and spoke to Zeratix for a moment. Apparently he had been cursed and wanted to hire Zeratix to break the curse and that afflicted him. To get more information on the matter apparently there was some type of deity in the well which we spoke to and learned that it was Stanza the Faerie Queen, the one mentioned in the graffiti from earlier. She spoke of an old master named Rarakan who cursed her people and was also the cause of Aodi’s affliction and said in defeating Rarakan he and the others would be cured and free to pass on. Stanza also told Oscar and I that we were afflicted by the plague in this area caused by bites of mosquitos in the area, and that drinking from her well would heal us. I felt no ill will from her so I indeed did drink from it and felt refreshed beyond belief.

     We were told many things about the area including where to find the temple of  Rarakan if we ever wished to take the battle too him as in the temple he is only a husk of his former self and much weaker than in his full state. That being said though he is still a master and should not be treated lightly for a fraction of their power is still enough to end many men. We decided to build a fortification at this well for future endeavors and the area should be safe as long as one of the husks do not go mad as Stanza can control them until a certain point where their hunger for flesh takes over and they are irredeemable; you can find a marking for this place at the exit of the skull marked on a fallen pillar. Mosquitos in the area carry the plague but hate torch fire with a passion so as long as your party carries one with you there should be no worry of being bitten by these creatures. And Stanza very sternly warned us that if you are ever to see a door appear in the woods to not open it and if you are foolish to still do this to not go into the well as the real body of Zeratix lies there with a great amount of its power still there. It would mean death to tamper with such a thing without great preparation. Lastly Oscar found at the bottom of the well some drorn blade, a glave that was once wielded by his now dead brother Gawain. Oscar seemed to be relieved to have this once again in his families possession.

     Our party then returned home quite uneventfully after these events and found our way back onto the skull to return home. The group asked me to write this for them but I am not too familiar with the common languages writing yet as I just recently learned it to speak to your people. I now seek a place to stay but I cannot seem to find where the men sleep as everywhere I go seems to be a common area for men and women to mingle.

 

Knotted by,

Tal-Thrūm

 

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A Holiday for Gigo in Maephoon

 

The venture eastwards into Maephoon began on the 6th of Sheil. The aim was to locate a city ran by the magistrate. Gleipnir, Grin, Scarloc, Gigo and Tira headed off in high spirits with Scarloc guiding the way. 

Day One

To begin with the party knew there journey lay into the east, this following along the river the party came into a familiar site; an abandon ruin that was once cleared before by Gleipnir and Grin. The party was about to continue onwards, when Gigo believed magical objects still laid inside and ventured inside. The crazed imposing menace leaped down into a strange hole inside the ruin and was immediately met by a handful of Will-O-Wisps. The rest of the party rushed to return Gigo but they did not realize he went down the hole. Luckily to begin with Gigo was not attacked. However, once the party ventured down to the second floor the will-o-wisps began their attacks as Grin and Gleipnir tried to open the door. 

As combat broke out; Gleipnir remembered there would be a magical glyph and it would need ot be destroyed to gain access to the other side. Grin sent Gigo a message to begin smashing the door from the other side and eventually the door would open. 

After several hit and runs tactics of the Will-O-Wisps and Gigo fell to the war cry of a skeletal creature. Grin ran to help him but a strange purple dust exploded once kinetic force came into contact with it. Luckily the both survived the bursts of flames, along with the poisonous bite of the skeletal warrior like creature. 

Victory was eventually achieved and the party found a magical key, though they do not know exactly what it was for. (Upon returning to Santaur they learned the key was magical and has the ability to unlock anything locked via Arcane lock)  The party also found this ruined they believed that had been cleared previously had been dug out deeper into the depths. Scarloc could hear water and the conclusion came that more dwelt further down the ruin, most likely something of necrotic origin. However, the party was rather injured and they knew that had to rest clear of the distinct border of the desolation at night a black smoke appears with grim reaper like beings, far too dangerous for the party to rest in. 

The keen survival expertise of Scarloc came in as a great boon, as the party swiftly found safe and hidden refuge to camp for the first night.  During Grins watch, one of the strange hooded creatures with scythes stalked the land, though the party was well hidden and was able to rest safely.

Day Two

The second day met with more fresh and confident faces as they pushed further east along the river. The traveling began safely as they reached an abandoned fort, aptly named Ashfallen Keep. Inside they found a chest filled with strange martial weapons with metal handles (Katana looking weapons), 12 in total were found and taken by the party. 

That evening, Scarloc was on watch, a strange snake like creature crept up near the camp, though quick thinking though, Scarloc tossed a ration at it and even tho it was more likely a predator, it took the ration and left the party in peace.

Day 3

The party continued once more eastwards and quickly found a bunch of armored humanoids, they picked up the pace to meet them to introduce themselves. The armored men had strange armour that looked almost wooden but was as strong as steel. These men agreed to take the party to the City of the Magestrate called Torraket. Upon reaching Torraket, the party able to be convincing enough to gain entry to the city. It was rather difficult because Torraket is a magearchy and did not take kindly to anyone bar nobles to have knowledge of magic. However, the party managed to convince them as Scarloc and Gleipnir were members of Santuars small counsel and that the party was ambassadors of this great city. 

Under armed guard the party was escorted to a house to await the magistrate, after waiting for quiet some time one of them finally arrived. Diplomatic talks began between Grin and the magistrate, though this magistrate was not at all impressed, in fact it was rather bored by the lot of them, even after a showcase of magical ability. However, the diplomatic mission was a success as the magistrate agreed to send an apprentice to meet with Santuar. Grin had a small spark of an idea, he challenged the magistrate to pick a champion in a test of water breathing at the cities dock. If Grin won they would send someone of greater stature back with them to Santaur and if he loses he owes them a favour. The magistrate accepted and Grin believed he had tricked the man as he held in his possession as ring that allowed him to hold his breath for an hour. However, Grins trick was met with a far more clever trick of the magistrates own making, there champion had water breathing casted upon them. The magistrates miniator champion was indeed the victor, and though Grin knew they tricked him he gracefully accepted his defeat. However the final trick would be that of his making.

The Magistrate called upon the favor they had won and stated for losing one our magic users must stay for a period of 2 months in there city. This was when Grin played his final trick, he suggested Gigo would should stay, being an Arch Mage of Santaur. The magistrate and also Gigo accepted and the party silently sniggered as they left for home with the ambassador of Torraket, an apprentice of the magistrate. 

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The Lost Travellers Innn
Gm Jin - Marenkosh

Party: Fruhorn, Sparax, Yarid, Gwillym, Efrexoa

20th Quickern

 

We ventured through the hot uncomfortable jungle to a bridge and waterfall, on a temple copmplex. We saw figures running around and a large figure emerged that Efrexoa recognised. After a short

talk they said the skull platfroms were working but gave us a gem and said we could use it to fix

another if we were to visit it. We went to enter to temple and were greeted by a large stone dragon.

I could understand none of the conversation and he looked quite terrifying but seemed friendly enough.

 

Entering the temple the heat was sweltering and huge figure of fire appeared to be meditating in the corner. It was shared that we were not to disturb Menat, after a while he got to his feet and left and the temperature dropped.

 

We entered a giant skull platform and after much spinning and unease we landed and exited. The land we saw was strange, where everything was larger than what I'm used to seeing. Being a halfling in a land of giants it felt daunting.


We decided to venture south as none had been that way before, Exfrexoa wanted to find some giant vegetables, I'd rather find riches but each to their own.

 

After a days travel we made camp in a defensible position. During my watch I heard voices and lights approaching. I concealed myself until they drew close, and deciding them not a threat revealed myself. They were a group of dwarves from clan Mamet, with burning hair. I took them to the group to introduce. They were Reugor firebeard, Kreyon and Rey. The group awoke with a bit

of a start and Sparex made some insults, I think as he was just awakened. This escalated and a duel was thrown down, Yarid and Exfrexoa scolded him for insulting their customs.

 

The duel was interesting to behold, Sparex didnt even put a guard up and let himself be pummelled by Reugor, who after the fight tried to bring him round and failed. Efrexoa then had to tend to him.

Reugor said to not fight was brave indeed and the Dwarves joined us for a chat and some food.

They shared if we wanted to learn more history we should seek a scholar in a capital and gave us directions. They also shared some knollege of smoking and herbs with Yarid and Efrexoa who were keen to learn. Eventually we headed on, bidding them farewell. They told us not to go further south because of ice giants so we made our way west.

 

Efrexoa found a slightly larger carrot and was mildly happy.

 

Travelling further we stumbled upon jolly music and laughter in the wilderness. Getting closer it was what appeared to be a tavern, some of the group didn't trust the look of it and tried to investigate. We ended up moving stealthily closer and through the window could see a tavern keeper, a group of adventurers and a band playing but better than that Ale and food!

 

Sparex entered first with a bang surprising the inn keeper and myself and Gwillym followed. We were welcomed to the Lost Travellers inn and took seats at the bar. Yarid and Efrexoa didnt join and at the time I thought them just uptight. We drank ale and retired to a comfortable room with pie.


I went to sleep in comfort and woke up voice above us, stuck in a pit of bones and steep sides. We had been tricked. We managed to escape the pit and climb the sides, though Sparex was unable to see in the darkness. Swarms of rats descended on us and a large rat man figure stood looking down on the scene. We'd have to fight, though we had no weapons.

 

I charged at the rat figure, just making it onto the ledge upon which he stood. Sparex fumbled in the dark, still being attacked by creatures as gwillym was able to damage some of the foes that assaulted him from all sides. The fight continued for what seemed like a good while, before Efrexoa and Yarid came to our rescue. As they burst in I took a heavy blow and was knocked unconscious.

 

I don't know after how long but I was brought round by Yarid and shortly after we had finished the remaining assailants. We looked for treasure and all seemed well before I again collapsed, feeling shaky and weak. It wasn't until I was later brought round and healed again by my compatriots that I was told that I could have an affliction of sorts. It didn't bode well. We decided to make our way back.

 

During the way back we stumbled upon a large ring of green runes, with magnificent purple crystals in the middle. I was taken in by them and ventured into the ring to look closer with Gwillym and before we knew it the others were shouting for us to get out but it was too late, we fumbled to escape and were trapped by a barrier with moving trees descending on us. Gwillym jumped to the crystals and appeared to half lose his mind as the trees descended on us, giving me a mighty whack.

As I thought it was all over for us a giant voice boomed “stop” and the trees moved back away.

 

I titan of a tree thing approached that Yarid would tell us was Dunmore the titan of nature. He scolded us and told Efrexoa and I that we reeked of corruption. This worried me and I asked if there was anything he could do and he said yes and was able to remove it and asked if I wanted his mark, indebted I agreed. Efrexoa would not admit anything was wrong with him, possibly due to arrogance but Dunmore was able to make him see what he was becoming and he also let himself be cured of his taint and received the mark. We bid farewell and left on our way.

 

Just before the skull platform as we made it back stood three huge giants, one bigger than both. He had lightening hair and a lightening sword and looked formidable. He was recognised to be the Titan of lightening. (Forgotten name?) . He asked if we would carry a message to Santaur for those that could aid, in getting back his son. There is a great reward offered but those coming forward must be strong. I feel this was to be beyond my capabilities but for those strong enough they could gain more information from those we travelled with.

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Neath Skulls and Hearts
From the journals of Gleipnir Oathold

Quickern 5th – 13th

The party:

1. Bodi, the halfling ranger

2. Ida, the human cleric

3. Haakon, the human wizard

4. Gleipnir, the dwarf cleric

5. Andreth, the human warlock/cleric

 

Captain Ignar's Directions:

"As you head west the road will fork in a day, when this happens head Northwest until you hit the lake, for you will if your course is true, this should happen after two-three days. Once you find the lake seek its southern edge then head west, do so for another two or so days, by now you should soon see hills. After reaching the hills turn South and walk that way, it is simple for now the wind will be in your face if Vondal himself does not seek to foil you, for all winds gather at Leirhe, a great mountain and the throne of the stormlord. With the wind in your face walk for two to three days, take care not to veer East for then you will miss the river as it flows from the South to the North. If you do veer West that is no great sin but do not cross the river before you see the mountains to the South, for the bridge is 3 days march from the hills you headed South from."

Our journey began hopeful and bright as the party hurried onto the skull.  The others had agreed to help me gather directions, and perhaps even find my kin of Korsh.  Though I knew Ida was eager to return to her duties to Vondal, and likely pursue leads surrounding Lirians, I am grateful for her willingness to help me reconnect with my old blood.  Leaving upon the fifth of Quickern, we took a westerly direction and began our journey based upon the descriptions of Captain Ignar.  He had said that from the cabins west of the skull we would begin his instructions for the long trek.  However, my mind was still worried and stewed during the first days on the fate of my lost cousins.  Was it possible that like Santuar these dwarves were trapped within their hold, or had they perhaps left their ancestral homes to find new shelters as the Dren and Dweyans had.  With this in mind I had to know that more than long dead bones would meet us within the hold.

We discussed this quandry, and with the council of my fellows, agreed to head towards a certain Shaman of Hess by the name of Hirkar who may know more of their fate.  We also had some additional questions for his mistress, as Haakon's translations for the first tome had come through which only begat more puzzles for us to solve.  Our journey to Hirkar was by no means easy, and though it lay along Ignar's directions we were harried by furies and frostfangs.  In spite of these foes we reached Hirkar, and with Haakon following me through the woods we divined many answers, some we didn't even know we needed.

To my surprise Hess was not nearly as grim as I had originally assumed, in fact she was most forthcoming answering as much as she could.  She explained that my kin indeed were within their ancestral hold of Karrendor.  However, they were not only beset upon by foul creations of the masters, three in particular Remaros, Tamos, and Intina were cited in Haakon's translations,  but also were trapped behind the old gates.  Some ward had since come up to block all from entry, and only those invoking the names of Muradin and Mahal may pass through.  We continued our discussion and brought up Haakon's translations, surprisingly the only other who might be able to open this gate is the this Dionyror, who we believe to be Dror located within Allodheim.  Of Jordmundar and the fate of the ghostly Lirians, the only help Hess could provide was the dwarven adage, "By Fire and Steel shall it die,"  if she is right on thirteen of this vile serpents I fear our work will be long in freeing the Lirians from the madness of eternal servitude.  We then asked of more names of Varanar, who is indeed Vondal, and quite the penchant for facades, and that Remarion the Corruptor dwells beneath the Mire.  I fear that after this journal I know more of this location then I wish, for I reason he too is beneath the Mire's skull.  On the subject of the Mire, Hess mentioned a more direct path to the dwarven hold passing through the Mire and following the river that flows through it, specifically upriver into the hills and mountains of the southwest.  Lastly, Hess explained to us that Lir had not truly died, but was regathering his strength within Allodheim.  I fear the god's return may come under the control of his treacherous Dionyror, who seems more in common with the masters then other names of the past detailed in Haakon's translations.  Indeed, Dionyror seeks ought and wishes to snuff all of Lirian blood, and as it turns out Haakon was one of these fated bloodline of Lir.  The tragedy of all this will become clear as I finish my tale.  On the pyramids has warned us not wander within Aenar, the name of the tomb, and that great evil was within this place that should not be let loose.  At this point our time grew short and Hirkar returned to us from his possession.  We thanked him, and I promised to free my kin, renewed in my vow and hopeful for the future that they still might live!

Alas this optimism was not meant to last, for upon our final days returning home a great blow came to me.  It was not the lightning storm of the fifth day that held woe for us, as Ida handled that beautifully.  Instead our curiousity killed us in the crib.  It was brought to my attention that their was a door and passageway beneath the skull platform.  Cautious of such things I worried the passageway had been beset by traps of a magical nature.  Andreth had fortunately prepared his detection rites, and was even prepared to dispel the wards cast upon the great door below.  If I had simply not helped him, or had paid more attention to where we were perhaps she would live.  Alas as the seal was broken and a great black flame erupted from down the corridor.  Realizing the folly of our actions, I yelled a warning to those ahead, the magic of the masters was present and this fell flame reminded me to keenly my times within the Dragonbarrow.  However this was no shade before us, instead this fell creature was perhaps one of the three masers previously listed.  He wielded the unhallowed black metals of the Derro, and as the fire cleared before my eyes, Haakon lay dead at my feet.  Nearby Ida lay unconscious, and Andreth stood smoking in a blasted crater.  Though his curiosity had brought us to this terrible place, in moments Andreth, brandishing Kaveral, the sword of Kastus, resealed the door as best he could. If I could say that my foolishness had ended their only one life would have been lost that day.  Ida, bless her soul still had the will to attempt revivification upon Haakon, if I had warned her the dangers of bringing back one engulfed in the Master's magic we would not have been forced to confront his twisted spirit.  He had been raised a wraith contorted in pain by his final moments, and ignored my turnings of Mahal and Muradin.  Evilly did the spirit grin, and stripped Ida of her remaining life.  Once more death was thrown at my feet, but this time I would not allow for this growing ball of misery to overwhelm my friends.  I yelled for Andreth to flee, who had been not much but char and bones from the blast, and empowered Bodi's spear to better slay the corrupted souls.  Together we laid to rest Ida and Haakon, and have this warning for others.  DO NOT DELVE BENEATH THE SKULLS!  The magic of the Masters will do far worse then kill you, and no god's magic will undue the maddening touch these fell curses have if wielded by a true Master.  If not to add to my mounting grief, I was beset by the voice of Muradin within my mind, he warned that the new seal would not hold.  I know not what I can do, but perhaps my lady will be able to help, for that creature can not be allowed to wander Sarek.

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Toadal Warfare

Group: Vaki, Kathak, Tira, Devros, Nia

Date: Quickern 19 to Quickern 22

I am coming back from my second journey to Maephoon, and I have to say that I was much more pleased with the results this time. I gathered a new group of adventurers, and we made our way out to the southwest from the skull platform. Kathak was experienced with the wilderness so he lead our way, and soon enough we came upon a stream.

It was here we first discovered the tracks to these evil frog creatures I had heard so much about. We followed the tracks for the rest of the day, and eventually happened across a cave near the stream where we could rest our heads. The night passed rather uneventfully, but when morning came around we saw a humanoid creature mucking about around the waters.

After some discussion, and scouting we discovered the creature was one of the evil frog men. An unholy mix between man, and frog the vile thing wore nothing but a loincloth. Holding a spear in hand the primitive beast seemed ready for combat, and violence. I was ready to meet it all the same, but my companions suggested at least trying a more diplomatic route.

Tira had a discussion with the frog man in Erdari, but the information she got was about what one would expect. It was a savage tribal beast, and was willing to kill spiders even after hearing they were intelligent creatures. After having this short chat it then jumped into the stream, and we continued following the tracks we had found before.

While walking along the sandy banks Deveros was attacked by a hidden creature. This creature looked like a giant scorpion, and was hiding secretly in the sand waiting to ambush the first person who walked by.  It popped up, but my companion managed to get out of the way without suffering serious harm. After that I jumped straight into the action.

I used my enchantment magic to try to bind the creature in place, but its mind was surprisingly strong. After that the group took to hacking away at it. Vaki chopped at the creature, Kathak shot arrows into the beast, and Tira used a bolt of arcane magic. After felling the creature Devros quickly used healing magic to repair the wounds I had sustained, and we then harvested the creature's meat for food.

Our meal did not pass by in peace though. Some large undead carrion birds came looking for an easy meal. Not wanting to fight them we obliged, and placed most of the meat outside of our camp. This seemed to satisfying them so we were able to finish eating our meal before heading back out on the trail.

It wasn't long after that when we came about the vile creatures that had left such a trail for us. The three of them sat huddled around a fire making terrifying croaking noises. Again Tira requested to try more diplomatic means, and I agreed to it. The savages had other plans however.

As we attempted to parley with the creatures they took up arms, and charged us in response. They had no intentions of settling on peaceful terms. Their hatred for those connected to The Spider Queen was abundantly apparent as well considering that they made an obvious effort to kill me. The lot of them did everything in their power to end my life.

Lucky for me I had allies of my own. Vaki used my healing potion to close my wounds, and then we took to responding with appropriate force. Kathak shot his arrows from a distance with my spider Elise distracting the frog men for him. Vaki did her best to chop the enemies down, and Tira used her magic to disable the commander.

While they did that I endured the continued assault from the frog men using defensive magic, and then used my enchantment magic to lock down one of their warriors. The whole while Devros used illusion magic against the creatures, but they appeared to be practically immune to his display. Though perhaps that had more to do with his choice of illusion. I cannot say for sure.

Eventually we managed to kill one of the warriors, and their leader. Though the leader did make an attempt to escape down river. Kathak made a expert shot from at least 150 feet away with his arrow to kill it. Then Vaki dove into the river to retrieve the body. Our whole group made superior use of teamwork, and we managed to handle everything perfectly.

After the fight we tied the last frog man up, and made our way across the barrier. The frog man was rather uncooperative when it came to questioning, but it didn't matter. We took him back to Broodmother Opacalia to see what she would do with him. Being a creature of deep wisdom she made good use of the captive.

She used her magic to gain information from the beast about the activities of its kin. We also told the broodmother of the piles of dead spiders in bags we had found on the frogs, and showed her an amulet that had been on their leader. This only seemed to prove the beasts were even more evil than I originally thought.

The amulet was enchanted with vile magic, and the broodmother wrapped it in her webs to seal it away. She also spoke of some other things, but I fear that information is somewhat sensitive considering there are still those who wish her harm. After the discussion the mother then gave our group boons for our hard work.

These boons were made of ancient magic, and instantly their effect could be felt throughout our bodies. Though Tira turned down the boon as she is already pledged to another ancient being. After that Tira was allowed to examine the arcane markings on Opacalia's back, and discovered they are written in ancient text. One can read the words, but the knowledge of their meaning seems to fade away the second one's eyes turn elsewhere.

Finally the generous spider gave us a few other rewards for our patronage. She gave us a magical lockbox that could only be opened with a password. The password is something else I shall omit as one of my companions kept the box when we returned. Inside the box were also three magic gems each containing the magic of a spell that could be used only once. She also gave a gift to all adventurers of Santaur.

She showed me her symbol, and told me that any who mark themselves with it shall not be harmed by her children. Though I'm sure those that seek to hunt the spiders will still find a stalwart defense raised against them. With this however adventurers of Santaur who wish to travel by her lands can do so without worrying of coming into conflict with her kin. On that accord I would urge adventurers not to ruin the amiable relations we now have with Broodmother Opacalia.

I will mention the broodmother seemed interested in having one of our donkeys as a meal during the visit. When we told her we needed them she left things be, but future expeditions might find bringing her some livestock to eat could grant one a proper audience. Perhaps someone of higher status wanting to establish more official relations could do such a thing, but I am not in a position to request that of them.

Finally our group made our way back towards the skull platform home. On the journey back we passed once again by The Shrine of Eolair the Fair. Tira read the markings on the door, and told me the full message reads "Shrine of Eolair the Fair, he who brought peace."

While there we also made an effort to make basic repairs on the location. This was done in large part by Kothak who put the statue back in place. Much of it was still broken, but I was pleased to see my new group repairing the damage that the previous one had done. As we left the location all of us got a serene feeling as well. Proof that the gods were pleased with our actions.

On a final note I will mention one thing. Be cautious of the frog men. They attacked when we tried to treat with them. They are also cold blooded savages, and killers. They seem to be interested in eating, and killing more than anything else. If you capture any I would suggest bringing them to Broodmother Opacalia. Doing so brought great joy to my heart, and I hope that it will bring even half as much to yours.

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Marankosh, A journey of Vamps, Bugbears and Glasses

 - exerts from "Vox Magnus, Arcanic Devices" Published by Rolandus Prints.

Parchment (1)

Though filled with sketches of black runic skulls and the case study of Vrykull welcome gestures, the following pieces of information can be gathered. 

On the 12 of Quickern, Jackamo and Eferxoa ventured out together into the lands of Marankosh. The reasons? Well, the keen mind of Jackamo and the curious nature of Eferxoa guided there desires to seek new and exotic plant life. 

More scribbles continue around the parchment, theories of plant growth, followed by what seems to be the starts of a research paper on green skin and what it occurs.

Upon entering Marankosh, the pair fall upon the sight of a rather tall humanoid. This individual introduced himself as Reygar Icefang. Reygar was approximately 8ft tall (2.4384m) with ice blue eyes, his race was called Vrykull.  Reygar told Jackamo and Efrexoa he was waiting for a women called Ida, as he had a task for her.  Unfortunately neither knew who this woman was and instead convinced Reygar to join them. Reygar accepted.  

The wall of a man with piercing blue eyes led the pair to a temple. This huge complex held much wonder, however one thing did draw attention above all. A huge marble like being in centre of the temple, the Stone Dragon. 

Sketches of the dragons wings and mathematical equations guesstimating the full extent of this beings wing span can be seen all around this section of the parchments edges.

The Stone Dragon had golden eyes and belly, but the scales covering the rest of its gigantic mass was white as marble. The creature was known to us as "the Guardian", however during a short conversation with this guardian a female forest giant joined in. She informed the party she  was here to clear out a goblin infestation and that several other heroic individuals from Santaur has been assisting her.  It was decided here that Reygar would be Jackamo's and Efrexoa's guide, failure to keep these two alive would be at the forfeit of Reygars own head.

Parchment (2)

Most of this page is filled with detailed listings of various races; weird looking dwarfs made of fire, ice or rock. Odd beings called the Ursa and lizard like beings next to what one could only describe as "fish people" and "wolf" 

After leaving a hallway filled with portraits of different races upon its walls, the party came across a black skull made  of a rare stone called obsidian. Runes cover the skull if one examings it closely. 

A magical incantation in Glarnic runes appears to be written here, but it was unfinished as if something dragged Jackamo's hand away from the page

Parchment (3)

Magma rock, Dragon Glass abd various other translations for obsidian can be seen translated upon the rough lines of the parchment. An entire essay on "the absorbing qualities of Obsidian; Why does it absorb magic" fills the page in a tiny font.   

Parchment (4)

The page is titled "The Anatomy of Bugbears and the Diameter of a Great-sword, why do they collide so well?"

The party rested after passing through the jungle and seeing a grand stag bowing to Efrexoa. The night went without much worry, until Opee (Jackamo's Familair) warned Efrexoa of intruders. 

4 Bugbears attacked, Jackamo was nearly taken out by one swift javlin, yet in he returned this blow with enlarged fury. He turned the 8ft wall of muscle (Reygar) into a 16ft monstrosity, the bugbears did not stand a chance. Several limbs and two halved corpses later. Reygar and Efrexoa held the last remaining Bugbear in custody. The bugbear pleaded for his life and informed the party they were sent by Ruk to scare off travelers and keep them away from his business.  Once the use of the prisoner was depleted Reygar ended his miserable existence. 

Parchment (5)

Entries informing about  Ruk the Titan of hills scatters the top half, scribbled quickly as Reygar informed Jackamo of his knowledge of Ruk. The rest of the page is filled with vast scribbles about the masters and a strange orb

On Ruk: Smallest of the titans and the dumbest. His feral nature is normally kept in check, however the hill giants at his command corrupted by purple crystals has caused some alarm.

The party found various goods on the bugbears, but the strangest of all was a small yellow gem, its worth was unknown but it was clear it had a connection with the masters. 

Parchment (6)

A few studies of plant life and possible theories in the art of covering tracks.

A humanoid shortly appeared after the encounter with the bugbears, he went by the name of Varis. He informed the party he had been tracking them, however he did not exactly explain why and came across as rather arrogant.  Nonetheless, the ranger joined the party as they set off to seek the Capital city of Jottunheim. 

Parchment (7)

More case studies on plants and also diagram of a trinket to help find large mundane objects lost on ones person

As the party moved onwards, the party ended up meeting a rather friendly Hill Giant called Brynor the lore master. It seemed the giant had lost his glasses, but the keen eyes of Efrexoa noticed they were infact around his neck. The scholarly giant regaled them with origin of the corrupted Hill Giants.

He stated it happened with magebane, a purple like crystal around 800-900 years ago. The Masters were mentioned, the Hill giants and there allies battled the Masters, which lead Magebane being released and Lanaxus the prime titan being killed. 

Parchment (8)

This page is filled entirely with the saga of Lanaxus and the origins of the Hill Giants. [Send Jackamo/Grin a PM if you wish to have the full story]

Parchment (9)

An alchemical recipe based around vampire ashes, aswell as essay titled "Of the Vamperic Bite"

The party upon leaving the Brynor after an exchange of gifts continued there journey and soon found a cave. The curious lot ventured inside and to there amazement found an entire complex hidden inside. The party presumed Varis had ventured inside to scout, however something sinster was about. Varis was drawn in by some hypnotic whisper. The party waited a while but soon noticed something was up and ventured inside to find him. The whispers returned, each party member receiving strange messages. 

Soon Varis was found though he was covered in blood, the party did not ask question as they quickly tried to leave. However, a strange fey like creature tried to stop the party from leaving. The creature swiftly fell to Varis's fine aim and Reygars mighty swing. 

It was here, the graceful, yet sinster vampire showed up. A little flustered and confused, the party readied to make there stand. Efrexoa ran out the cave, believing he needed to be outside to call down the moons rays to scourch our foe. In the mean time Reygar grappled and held the vampire in check. Eventually after a struggle and the return of Efrexoa, the fell being was ignited by Efrexoa's rays of the moon. 

Parchment 10

Frantic sketches and diagrams of various magical devices and weaponry.

Before leaving, the party scouted out the vampires lair, luckily so as they found 5 magical items, locked and suspended in a chest dangling by chains over a dark pit of blood.

Upon retrieving the chest through sheer luck as it fell from the chains (nat 20 luck roll) the following items were found.

  • A book of lore (still be read)
  • A Wand of Paraylsation
  • Greatsword named Flamebringer
  • A bag of minor holding
  • Black Plate Armour  with resistance to necrotic damage. 

Exert ends 

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A web of madness
A counter to log to Mia

Group: Gwilym, Savric, Pahgigoth, Kairon, and Nia.

Date: 6 Quickern 1187 to 7 Quickern 1187

This log is written by Mardus Henley, scribe in employ of Savric de Warren, of the Barony of Hawkenly, these are his own words written in response to the web of lies posted in the log by Nia.

I began to lead the party as it appeared I was the only one that has spent much time in the wild and tracking. We decided upon some exploration and to head south west where none had yet headed. Travelling was easy at first as Nia stated until we reached the darkness. Any who have ventured this far know the dangers beyond.

It's accurate that we stumbled upon some webs and ruins and this made me grow cautious. Our party did seem like an odd bunch, Nia talking to her pet spider that frankly made me a little on edge and Pahgigoth, who didn't seem entirely with it most of the time, often staring into nowhere talking to himself. The rest seemed quite pleasant.

 

The log of Nia is accurate to the point that Pahigoth ran after a spider and we were forced to give chase. Stumbling into a fearful place where we found Pahigoth entangled, I rushed to his aid with Kairon and Gwilym. I struggled to pull him free while swarms of spiders covered him and got beneath his armour and a giant monstrosity of a creature skittered backwards calling a terrifying call . Nia was not to be seen for a good whilst we struggled. Eventually appearing and speaking some terrifying noise next to the spiders, I was terrified and deeply unsettled and had to step back from her and continued to try and defend my comrades.

 

Pahigoth began to run as he must have been very much shaken and picked up Mia. Kairon through his torch in the web, we should cleanse this place as much as possible. At this Nia who was clearly a little deranged launched magic at me for the first time, an ice blast grazed my arm. Before I could say anything she was carried out of sight as another giant spider descended upon us.

For honour me and Kairon thought we would hold the line against these monstrosities, despite our fleeing comrades. We fell one giant spider only for more swarms to appear, then another descended on us. Gwilym, Kairon and I used every tactic we had to fight bravely and survive the onslaught.

Eventually the battle was won but barely, it could have been all of us left to die on that field but we few held out. In respect of these mighty beasts I went to make sacrifice. Mia again turned up at this point not the danger was gone, accusing me of defiling them. From the markings on there backs and there size, these creatures were unnatural, they were monsters! I would not stop my ritual. At this she used magic and put me to sleep. The next I find myself awake again, woken by my friend the argument still continuing. Justifiably I used force to try and restrain this lunatic.

Pahigigoth did manage to cool the situation to a resolve I was happy with, though I think cutting the spider in half was more of a defilement than my ritual burning but that just shows this lunacy.

The next thing we know is Nia is called over to were the broodmother has been discovered. In my opinion it should have been time to leave there and then. Let her go in there with them and not return. She did come back though, only to tell us we were to be hunted!! What kind of a parley is that to agree upon!

 

As Nia's log states we were able to see off this abomination without her help, this half human, half spider creature. We hit it and it appeared to instantly heal, we were in serious peril.

I was happy to return alive from this foray and believe we should go back and finish this broodmother and all her kin! They are monsters upon the earth and had created an abominable creature.

Nia is clearly mad and I should be wary of travelling with her until she proves herself otherwise sane.

 

Savric De Warren

 

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