The Wilds Await

Time lords

30 planth or so
we headed out to skull where BOldrak once tok us, past a stony marble looking dragon who is keeping guard for the entrace. we decided to head north west from the skull a bit, where we came across, a circle with thses corupted crystal who will take the magic that has been cast around it. for good or ill effects. 

Vardis found a leathery satchel the first day at a camp, a healing potion and a spellscroll who we will find out later in town. we came across a corupted giant wich  we skipped, soonly after we came across these Metasheen Dwarfs, lord and a like. named Galruk Metasheen who took us to the stone giangts. by airship as we gave them the info about this corruption cave and giant. 

took us 4 days by the airship , we found these creatures named  arakkoa who lived to 125y or so. serving the ships as they have been saved a long time ago when there where on the brink of exstiction 

After talking to Vilas  and  Abadai we got more infomration about the 5 blades, that their grand father who crafted the Montanica, the death sword,   as the wielder get stronger by every kill, he also loses a part of him self, until he become a dragon worm.  

also showed him the ash blade, and after talking to Abadai who then agreed to reactivatet the blade, as it seemed fit i was able to use it. But never, NEVER! turn my blade against the alliance of giants, storm, cloud, fire, ice and stone. as he will find me and end my pitty life.  As i get the blade back, uncovred from the ash, its a fine sword, silver handle, cromed with gold and a handguard, the blade it self is silver aliek metal blade, with runes on it, slightly flow of green.    

If we ever finished a Quest for them, we are to talk to Mika at the outpost, as going by the airship is for the privliges and lord alike. unless we are summoned or have something realy importan to say thats a life or deaths matter.    

on the 10th day we see Boulder the firely dwarf at the outpost,  seeing we where going to the cave to explore more and to kill this cave fisher, we tok him with us. we found a cloud giant  named marnissa on the road to the cave. 

The corrupted cave –  it seems like the crystals sucks up all magic used near them,  there is a way to see wich one is active, if they glow, magic have been used near it. may it be positive or negative magic.  if they dont glow, no magic has been used near them, so be care of what u do near these. we killed 3 dead merfolks who was corrupted by the crystals.  but the main goal was to find this cave fisher as the yield was to good to leav.   as we looked around the cave, we found this big mushroom, with posionus spores,  where our ranger got draged true, so left us with little choice, we had to rush it to save our mate.  not a big battle as i was able to grappel it like a champ so the rest of party to easly kill it.  not long after we killed the cave fisher we  found live merfolks, alongside a kraken priest, we at oce anganged these as boulder reconise them as the prime foe of the allaience. after a might battle, we killed them, taking the head of the kraken priest. wich i gave to Mika as a thropy later on.

seeing something at the bottom of the pound inside the cave,  and after great party work, as i dive down to get it, we found the Time sword, on of the 5 blades, now holding 2 of 5 blades. 
and from the cave fish we got 4 gallions of the blood, 2 prime meat and 4 shells. selling it at the outpost.
 On the way out of the cave we spotted small beholders, who had been drawn to the power of these crystals, one who kept sucking the magic out of the crystal having 5 eyes, as it gained more and more power. and a lesser one with 4, who often act as a pet for wizards.  

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Maephoon, Plenth 1st-3rd , 1186
A warning of brain slugs; and the fall of mighty Olgar

West Marches field report by Capt. N. Greywood
To be delivered to King Godric I
Dates: 1st through the 3rd of Plenth, 1186
Location: Maephoon
Attending: Capt. Nevin Greywood, Olgar Ironside, Bodi, Savric, Sheik Bronzebody

Using another strange flying skull, our party was transported to large valley of black and ash, yet there is a green forest a few miles wide in the very center of the otherwise bleak land. We arrive without incident and follow a treasure map in the possession of Bodi. We walked on foot for the rest of the day and made camp for the night.

The night was without incident except for the arrival of a couple of young blink dogs. Bodi’s companion, Dingus, greeted the dogs and Olgar played with all 3. It was an unusual but harmless encounter, and Olgar found a tube that had previously contained a centipede.

The next we travel on and soon arrive at the location on the map. There were old ruins there and hidden among some overgrowth was the entrance to a long dark tunnel. We tied up the donkeys and went inside.

The walls of the tunnel were covered in a strange mucus-like slime, not unlike the trail left behind by a snail. We soon came across a chamber that contained a few crates tangled up in vines. Olgar used his mighty strength to get them free and open. Inside each one was a strange seed-like thing that we could not identify. Olgar collected them in a sack and we continued on to a second chamber with 2 more crates. One had already been broken but the other had another seed, which was again collected.

Moving deeper, we turned a corner and came to a room with an empty sarcophagus. This had apparently been the site of treasure but someone had already looted it. Inside the room was also a strange urn which Bodi impulsively decided to open. It instantly became evident that this was a mistake because inside was a horrid-looking creature that looked like a cross between a slug and a human brain. It attached itself to Bodi’s face but the party was able to kill it before too much injury.

Exiting that chamber, we followed a long tunnel to its end, ignoring openings along the way and found a room with another sarcophagus, this time with a lid on it, slightly askew. Olgar, closest to the sarcophagus, informed us that he felt it pulling at him. Sheik, with senses divine, was able to determine that there was something undead within. He drew his sword and fought at something I could not see.

There was chaos and confusion as this invisible creature waged battle upon us and we heard the sound of breaking in other rooms back from where we came. Soon more of these brain slugs were upon us. Somehow we manage to slay the poltergeist that had been tormenting us but the battle against the slugs proved more difficult.

While their claw attack was substantial, the brain slugs’ real power was their strange ability to affect one’s mind. We attempted to fight them but we heard more and more of the urns being smashed and were soon overrun with the brain slugs. First Olgar, then Sheik, and finally Savric were overcome by their psychic attacks and fell unconscious. Bodi suggested a hasty retreat and I dashed down the hallway to the entrance of the room we first encountered one of the slugs. Now separated from the rest, I was not witness to the miraculous event that happened next, but I gather that the Bloodaxe god, of whom Bodi, Olgar, and Savric, all worship, was displeased with this battle. Turning what would likely have been a total party kill into a renewed fight, the Bloodaxe god awoke Olgar and Savric to consciousness – but in doing so left each with the wound of a very serious gash, putting them only one step away from death’s door. 

The fight resumed so I returned with my longbow drawn and skewered what appeared at the time to be the last of the slugs. Olgar picked up the now unconscious Bodi and put him on Dingus, headed directly for the exit with his master on his back. Savric hefted Sheik’s unconscious body over his shoulders and began his retreat, as well, stopping briefly to fight when 2 more slugs appeared. He killed one of them and continued to carry Sheik to safety. Olgar, before he could escape, was pulled by an unseen force with great strength and smashed into the far wall. Knocked out once more, he was helpless as the remaining brain slug made its way towards him and disappeared within his being.

The rest of us made our way outside, beaten and shaken to our cores. Sheik remained unconscious but Bodi recovered. We decided we would go back into the tunnel to rescue Olgar but we were in no shape to do so and had no choice but to spend a night to recover from our wounds.

Bodi, as impulsive as ever, had the idea to taste the blood of the brain slugs that decorated our armors and felt his mind open. He scooped up some more and force-fed Sheik with the foul liquid and he awoke to consciousness, though he was not quite his old self. He was alert and able to move on his own power, but he did not speak or even give the sense he understood what we were saying. Regardless, he had enough sense for a fight, so after resting the night we once more entered the tunnel. 

We knew from earlier expeditions to Maephoon that a brain slug had previously possessed one called Amber and in doing so was able to control her body, but after she was knocked unconscious during a battle, the brain slug crawled out, freeing her from its grasp. Our hope was to battle the mighty Olgar into a state of unconsciousness so that the brain slug might leave his body in the same manner. And then, with our new knowledge, we would feed him and Sheik more of the brain slugs’ blood so that they would recover more of their intelligence.

This time we approached things more methodically, moving from room to room, searching for urns. We found some and each time we did, we smashed it open and all attacked the slug at once, killing them usually before they even had a chance to move. We also opened a closed sarcophagus we found in one of the rooms and found a cache of gems, potions, and a special bow that would likely serve Savric well.

We did not attempt to search a hallway that branched to the north because its narrowness would have created a dangerous choke point. We instead placed a hunting trap there in the hopes that if anything tried to come our way it would be caught.

Finally we went to the room of our previous battle. The blood and remains of the brain slugs littered the room but there was no sign of Olgar. The sarcophagus that had originally been partially open was now fully closed so we all surrounded it. Bodi used a crowbar to lift the lid while we were all ready with our actions to attack what was inside. As soon as the lid was lifted, Olgar’s axe swung from inside, striking Bodi. The rest of us all attacked and Olgar was quickly knocked out. Indeed, as we had hoped, the brain slug crawled out of him and we slew it. We tried to awake Olgar but to no avail. Those with healing magics tried to revive him but it was not to be. Poor Olgar had perished.

We took his body and made our way to the north hallway that we had previously ignored. Recovering Savric’s hunting trap, we continued on to the entrance of a room and I carefully stealthed ahead to surveil its contents. 2 sarcophaguses were inside, one sealed, and one broken. There were also 2 unbroken urns, so we decided to go in to destroy the brain slugs that would be inside.

As we entered the room, Savrics stood too close to the sealed sarcophagus and was grabbed by an invisible force. He was unable to free himself and we decided that before we can help him we must destroy the 2 urns, lest we find ourselves in the same situation as the previous day. We did so with ease and then all worked together to pull Savric free. Our first attempt was a failure and Savric felt his mind being assaulted by an unknown power. Luckily our second attempt was a success and at that point we decided to get the fuck out of these cursed tunnels and did indeed do so, post haste.

We made it back to the skull without incident and once back in Santaur, Sheik began to slowly recover his mind. It seems that the effect of the brain slug was to completely block a person from any knowledge they had, including even their ability to speak. With time, Sheik slowly regained his mental faculties and was able to recall all that had happened. He told us that there was draconic writing over the last sarcophagus which said “Mitrax the Hungry lies here” and displayed the symbol of the Drorn Lords.

It is my recommendation that further excursions to Maephoon take heed of this tale and be wary of the brain slugs. Should anyone fall to their power, let it be known that it is the brain slugs’ own blood that will provide a cure. Why this information was missing from previous accounts is unknown, but if it had been included Olgar might still be alive today.

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A Bargain with Hess

32nd Havis – 41st Havis

Ah a fine return to Sarek, and a much needed one at that. Myself, Bodi and Andreth have been effected by a mysterious black mark, thus we enlisted the help of the nobleborn blegh Savric and the fine wood elf Greywood to accompany us.

Well, Sarek greeted us as expected, Vondal shattered down a freezing blizzard; so strong it ripped up an entire tent and engulfed two mules. Oh Sarek how I indeed missed ye. We did not let such effect our spirits we had a mission; to locate and commune with Hess, for at the time being she is all I know whom has the power to lift such a curse.

As we recovered from the brutal onslaught of Vondal we hurried to venture forward. Eventually we came across a cabin with a totem dedicated to Hess, I dont know what but something gave me the idea to meditate by the totem, in an attempt to commune with Hess and guess what, to my surprise it worked! Well.. it worked to some degree laddie; Hess did not appear but I had a vision of sorts with follower of Hess, a shaman named.. infact  his name eludes me darn it! Though I recall it began with a H, take that knowledge as you wish.

Anyways! The shaman seen the mark upon my hand and gave us directions to meet with him west of the craigy hills near the sea. Our journey went nearly without a single hiccup and Savric the nobleborn.. aligned himself with the deity Blood Axe and became a Einharjar!

Now about this hiccupt… BLASTED VALERIE's striked upon us a day short of reaching our destination. Luckily our brave priest Andreth stood steadfast in the frontline, parrying blows like a mad man and the deadly shots of Savric tallied 3 kills! A fine shot for a dirty noble, though what else do nobles have to do than practice their aim in their countless leisure. 

Finally, we reached out destination, a tent.. a scruffy one at that, how do they stand up against that of Vondals strikes I cant tell yee. The shaman lead us into the Cursed Woods and it was there we met with Hess.

In a small shack covered in rubble and dirt the Shaman allowed Hess to speak through him and the bargain began. All 3 whom were marked by this fell curse stood together along side the 2 faithful companions, Hess spoke of our creators; that of human Creators, Koros and Voros, the halfling creator Hobo and even mentioned that of the elven kind Kine. Hess told us we had lost our ways and that of our gods. I did not even know I was of created, nevermind by the name of Koros and Hess said that was the greatest shame of all, for a creators creations to be oblivious of their maker. I have to agree in some regard, though I still stand firm I am a man of my own chosen, free and able to carve my own path….atleast I was until now.

Hess gave me the option to destroy my spear Bluesteel in return for the removal of my curse. Though this was indeed a fine deal I declined and suggested instead of my removal it would cure both Bodi and Andreth instead. Hess did agree to such but then counter offered with the following mission;

To find 3 weapons built by those who stole the flame – just like Blue steel – and in return our curses would be lifted.

Another fair judged proposal by Hess, yet I decided to counter once more with a final offer. One that would shatter freedom I cherish  wholeheartedly; I offered my services to Hess, in return our curses would be lifted and I would walk in Hess's name. She accepted in the condition I completed a task to set an example of a gluttonous oaf and reverse the desecration I and several  others created. This was accepted and I now have a year and one day to complete my task or die trying.

I would have been pleased to say this is were the journey ended, however on our return journey a mighty shiver came from nowhere, thunderous tremors besieged cabin, the air around us began to freeze, once it past… colossal giant usual footprints could be see on the grounds outside, something monstrous and mightily had walked through our path laddie. So,large were these beings and so powerful they had frozen an entire river, along with the whalebone ship that sat upon it. We quickly searched the ship and found it was owned by the Draugr and had upon its vessel a fine ballista; Huzzah! Matilda can begin construction! With this good news we set towards home…. oh Sarek you are a wondrous but cruel land!

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Into the Dragonhold
By Sir Eddon Grey of Northmarch

Into the Dragonhold

This location has been noted before, having briefly stopped to observe it myself a number of months ago. But at last I return to it, in the company of my friend Gleipnir, his companion Mr. Grin and with an elvin wizard of strange tradition. Not forgetting of course our venerable brother in the faith of Kastus, Deacon Andreth who wields the legendary sword of St Cuthbeort.

At first of course we examined the site above ground which consisted of the skeletal remains of what was clearly once a dragon, arranged in the centre of a mound. Around it there was a cicruclar path and there were eighteen stone caskets exposed to the elements – within each were the skeletal remains of men and women. Their bones suggesting their number consisted both of humans such as myself and kin such as Sheik, the people known as dragonborn. There were a number of dark stele placed in the cardinal positions around the circle I was able to translate the runes they bore into messages.

So end all the enemies of the drornlords.
Those who serve will never die.
Here lie the servants of Kashgar the Blind
Cursed are the servants of the Masters
By the Drornlords shall they be defeated
Take nothing from the circle.

A large headstone and altar contained further text, giving the name of the dragon in the circle as Ishaga, the mate of Grishilgrim – the name we know is borne by the dragon of Morrendeep. It gave also the names of 30 dragonknights and drornguard, who it accounts gave thier lives to slay her, but as the runes say they went not into death. Their souls, their spirits remain bound here keeping Ishaga from rising again. Aswell the power of the passed Drornlords it seems holds a ward over the interior of this place – while the light of the sun shines – it binds their enemies interred within from escaping to spread their foulness upon the land beyond.

Eventually we entered the hold itself, with the being known as Barakus' warning ringing within our minds. This is a place of testing and prooving, those who enter within we will never be able to leave without attainting the goal – taking up the ancient weapons of the drornguard once again. The ancient stone corridors were worn and weathered but structurally well preserved, most likely of dwarven make according to Gleipnir. The layout that we explored suggested one main path heading north-south with a crescent path on the west leading into a gaggle of tombs before rejoining the main. Both crossroads are marked with glowing pools of murky water in which we saw coins, gems and a strange crystal-glass dagger. Another corridor lead east from the second crossroad and one north, continuing the main. The path on the west side by the way can be cut off by portcullis that drop from the ceiling, they are triggered by pressure plates about ten feet inside the corridor, however there are levers hidden within the wall recesses to lift them again.

Andreth began a ritual to detect the presense and nature of magic as we gathered around one of those glowing pools in the wait I took the opportunity to examine the frescos on the walls, and the great skulls of slain dragons that were installed into the walls of the corridor. Each one an ancient enemy, a servant of these masters? slain by the drornlords of old, quite the achievement. Shortly after the ritual and examination of the pool however we were assailed by a strange enemy. A skull, flying in the air and wreathed in flames. It made terrible mischief with it's magics, doing a great hurt to myself and almost killing andreth before hiding off in the west. Mr. Grin followed, discovered the portcullis in the process. There he was assailed by bloody skeletal corpses while the skull contined to circle around and assail from behind. They were not too difficult to overcome however despite their ghastly appearence and we were able to continue west in persuit of the skull.

Instead we found the tombs and as we were examining them, fell into another portcullis trap, where upon apparations wreathed in ghostly green flame drew up from the sarcophagi and attacked us. Thanks to divine aid of Gleipnir's creator many were Turned from the fight giving us a chance to dispatch those that remained steadfast in their evil. Of course our chum the flaming skull decided to turn up again in this confusion but was soon sent to the dust after a good throw from Grin's spear shattered the blasted menace and atlast the ancient place was silent once more. After a quick rest and prayer of healing we could atlast examine the caksets in peace. They all bore names and within them of course long dead corpses lay, but with them more of the strange glass weapons aswell as burial coins, which we took. Some of the caskets bore names matching the list of the thirty, two we opened, those of Carroe and Belanus. Within Carroe's lay a sword of mithril, which as i reached towards it leapt into my head. Runes that flared to life gave it the name Escarra. When we opened Belanus' casket, another similar sword lay within. This I could not pick up but as Grin stepped forward to look, it leapt to his hand and he now also wields such a blade. It seems that these weapons are rather choosy about who takes them, only one who goes through this prooving may attempt it.

There was then a tolling from the depths, as if some deep and ancient bell were sounding deeper within. We took that as our signal to leave but were ambushed at the exit. The stout pillars that mark the entrance suddenly erupted in walls of flame, seperating us from one another. More of the spectal skeleton aflame poured out of the walls to attack and a being of ice and darkness wielding a sword of iron so dark it ate the very light attempt to assail us. This is truly what Barkus meant then, for the being had a terrible power and it's servants were ferocious – yet with the power of Kastus and the drornlord's blades at our side we managed to turn what would have been our sure and certain death into a mere brush with the shuffling of our mortal coils. It was a duel of the fates to be sure.

Afterwards we emerged back into the light of early evening and drew away to make camp. We found a place called Kel's Cavern about three miles east of the hold, and spent a merry night within before returning home on the next day.


- This portion I write only to you, uncle. For I wish these quite personal circumstances remain within the power of Shiek himself to disseminate as he sees fit -

Just before dawn during our stay in Kel's Cavern the horse Valdin whom we had not seen since the death of Sheik rode in through the morning mist. He was agitated and demanded our attention, he bore upon his back a cloud of that mist that bore resemblence of Sheik. He bade us all touch our swords to the forehead of this ghost for h said we now had the power to return him from death, we did so and as the first light of dawn alighted on us the air rent and there Sheik was, solid and alive as last I had seen him. Valdin bade us goodbye then, explaining that life must be paid with life and then dispersed into mist himself. My uncle heed this, according to Barakus, Valdin did not merely sacrifice his life but his soul too was utterly destroyed by our ritual. No holy spark of life that was once valdin will inhabit the earth again, the essense of him was entirely unmade. Had I known it, I would have refused to do it, and I even commanded Barakus to never do such for me under any circumstance. I am glad that Sheik can live again doubt me not there, but the price… by Kastus the price…

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Dordon, Havis 16th-20th, 1186

West Marches field report by Capt. N. Greywood
To be delivered to King Godric I

Dates: 16th through the 20th of Havis, 1186
Location: Dordon
Attending: Capt. Nevin Greywood, Olgar Ironside, Yarid, Comet, Yolu

Traveling by way of the mysterious skull-shaped vehicles, we were taken to the land known as Dordon. The skull landed on a platform south of a lake. Since a previous excursion had explored to the south, we chose to head north. When we reached the lake, we headed east and came across a sentry tower. A young boy in the tower fired a warning shot at us, which angered Olgar and Comet despite the fact that we were trespassers to their home.

Continuing east, we reached a fishing village and were met by guards with their bows drawn. This again angered Olgar and Comet, who were ready to start a battle at this perceived slight. The calmer heads of Yarid and myself prevailed and we talked to the village elder, a man (of a sort) named Horath.

Horath, like all of the people of the village, bore dozens of tattoos across his skin, all depicting scenes of water. We asked him for the lay of the land and he told us of each of the cardinal directions:

  • West of their village is their current hunting grounds.
  • East of their village used to be their hunting grounds but the creatures there suddenly grew larger and more fierce and they no longer travel there.
  • To the South is the forest that belong to a race of elves that they are warring with, and to the southeast there have been reports of demons but none have attacked them.
  • To the North is their temple and beyond that is their previous homeland. According to Horath, they were forced out by usurpers, which is why they live in their less hospitable location.

Again, the rash behavior of Olgar and Comet almost started a fight, but it was defused by Horath and we decided to travel to the north to see their previous homeland and its current occupants. They allowed us to cross their bridge and we went on our way.

Soon thereafter we found a large hoofprint in the ground and a gash in a tree 8 feet high. After some examination and deliberation, we decided that it was likely caused by a giant stag of some sort, grown way out of proportion as Horath told us about. Taking a detour from our exploration, several members of the party wanted to hunt the beast and so we set out after it.

We did not find the stag but came across a cave filled with bats – both of regular size and enormous ones. We smoked them out, slew them without too much trouble, and found some valuables inside the cave. As it was getting dark, we decided to make camp for the night in the cave.

It was late in the night when we were awoken by a strange visitor. A man of some sort, easily 15 feet tall, came to our camp. He was not hostile and we made a fire where he cooked the wings of the giant bats we had slain and happily ate them. Communication with him was difficult, for even though he seemed capable of speaking in several languages, he was a simpleton and had not the brainpower for intelligent conversation. In the morning, a giant eagle landed beside the man and ate the scraps of the giant bats that remained. Once the man and eagle were finished, he gave to us a massive ruby which, although flawed, was likely to fetch a very nice price when we returned to Midgard.

We set out to the north again and came across a shallow but strong river. With the help of Olgar’s strength we were able to cross it. As we continued to travel, we came across a giant white feather. We identified it as the feather from a celestial and took it with us. Since Olgar seemed very attached to it, we allowed him to carry it.

Soon after, we came to a town at the base of a tiered fortress. A man wearing a cloak that seemed to flow in the breeze, even when there was none, met us. Seeing the feather, he greeted us friendlily. His name was Rushing Gale and he had tattoos similar to those of the ones on the people of the fishing village but instead of images of water they were images of storm clouds. We explained that we were travelers from far away and he knew of the skull by which we traveled. He offered to schedule a meeting with the town leaders but it would be a day or so before we could meet. He escorted us to an inn in town and we arranged for lodging for the evening. 

While the others stayed in the inn, playing games and music with the locals, I decided to walk around the town to get the lay of the land and see what I might learn. During the course of my walk, I encountered 2 fools in an alleyway who intended to rob me of my coin. Before it came to that I was able to convince them it would be a bad idea to attempt to do so (I believe I used the phrase “balls of steel” at one point) and the cowards retreated to the shadows of the alley. I found some local guards who knew of the 2 and I took them to the alley so they may prevent them from mugging anyone less capable than myself. As it was getting dark at that point, I returned to the inn and rested until morning.

At noon, Rushing Gale showed up and took us into the fort to meet with the chancellor of his people, a man named Gust. I discuss the idea of establishing communications or trade routes with his people but they cannot get to the skull platform because they would need to cross a bridge controlled by the people of the fishing village. We offered to try to convince them of allowing them safe passage but it was clear the enmity between the two peoples ran deep. Gust gave Comet a dagger to present to Horath but it was clear that doing so would likely provoke a war between them.

Yarid and I then went to a grand library with a history advisor to discuss the history of Dordon. Reinforcing what was learned by previous expeditions, he told us that their scrolls detail the story of celestials that rose up to fight the demons of the land. But he also presented us with an ancient scroll recently discovered. It told a slightly different version of events, where the celestials and the demons struck a bargain, though they did not know what the bargain was. There was also a betrayal (again, they did not know by which party) and the “Righteous One” cast the demons back to the depths.

Yarid told the advisor of the unicorn that the previous expedition had encountered, as well as some of the other information he had. The history advisor was very grateful for the information.

I asked the advisor if he had a map of the land for us to take back with us and he said he had none he could spare but a crude one could be created within a few days. We arranged for him to have it left at the skull platform so that we can pick it up on our next journey to Dordon. This map might be very helpful to the next expedition.

I also asked him about the hostilities between his people and the people of the fishing village. He explained that the water people were in this city first. But the air people bred warriors for “the hierophant” and grew strong. For this, the hierophant, who is the true owner of these lands, gave the city to the air people so they drove out the water people and claim righteous ownership.

He said we might find celestials in the mountains to the north. We would first have to go across the lake, to the first river on the north side. If we follow the east side of the river for half a day, we would begin the climb into the mountains. But there are weird creatures in there, enemies of the celestials. The air people do their best to hunt and kill them but the creatures are powerful.

We returned to Gust, who was dining with Olgar, Comet, and Yolu. In conversation it became clear that the air people are warriors who have not fought in a long time. They were itching for the chance to battle, which would no doubt bring them to war with the water people.

At this point we decided we would return to Midgard and the next morning we headed back along the route we traveled. When we reached the water people of the fishing village, Comet presented the dagger to Horath who was not pleased to receive it. He left to go and make preparations, so I have no doubt that war has come to Dordon. The next journeyers there should take heed of this and plan accordingly.

Signed,

Captain Nevin Greywood

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return the body of Kreugor Firebeard
Havic 20th

Buldrak
Amber
Ida
Arriam
Varis Galanodel

We arrived at the battle grounds, finding tracks and no bodies whatsoever.
No dwarfs no goblins. We follow a tracks of what the party call a firebeard
We hear a sound of a screech from the direction the wood elves find the 
tracks are going. Ida screams for us to go in and charge yet doesn't seem
seem to do as she told us and walks to the creature and tries to calm it.
She quickly found herself doing something stupid and backs off. the
circles around the party and seems to be going for the parties donkeys. Or
so we thought, no one engaged the creature even as it scared fo the donkies
it didn't even go for the donkeys and headed in the direction we came from.
Party split in all directions.

The creature wandered off to the east (Where we came from) and we went to
the dwarf body and loaded the fire dwarf on a donkey with leaves. We had a
short water break before moving on. Traveling the where we need to bring 
the fire dwarf.

In the way down south we cam upon a small creature which the wood elves
quickly deduced was a psuedo dragon. It took and interest in the mages but
ultimatly took a liking to Ida. No words was exhanged from the creature.

We come to what looks like a frail bridge and a temple which has some 
symbols of humanoids being hovered over by some figures, much like a god.
Our mission leader moves fourth and a eyes opens in the door. With a 
whispers from our guy the door opens and the word "uncle" can be heard.

We enter the place and a skull on a platform with red smoke coming from its
eye sockets. its huge, fielding 6-7 mammoths. its seems to be much like our
own skull platform floater. We enter the skull and its works much like ours
but instead of floating its spins and burries itself down instead.

We gets taking somewhere else to another land where we a few days come to 
a place which have birds of prey, stoneclad dwarfs and giants as it approches
us but mostly Buldrak and its the "general's" body. We get to know that we
are expected to travel for 5 days to an unknown location. Buldrak told us
the less we know the better. We boated for many many day when we meet
what we got told was a corrupted giant. While we was on deck a boulder from
the currupted giant came flying and sent Ida, Buldrak and the Oamon flying.
Luckyly no one fell over board. 

We arrives at land.. for the second time and heads out yet again, after a 
while we can feel the ground rumble as we meet another giant. Most likely
currupted as it is white. But it was wrong. He seemed friendly but speaks
a language not familiar to us. Except Buldrik. I get the feeling of being
left out… but in these lands i feel anything but home so i don't really 
care. The giaint gave Lady Ida a silver shield in exhange for a… pole?


We arrive at a city which seems very defended with a drawbrigde and magna
streams. Its guarded by giant people with even larger great weapons. inside
we can't even see the roof but there is windows with fires in them. symbols
and guards are present. A mare. its a very deep hall. Inside we meet a 
giant that is so big its makes mockery of any others we have seen to now.
Must be a fire giant… again.

We got to learn the warhammer of the "uncle" was a warhammer was forged by
this very giant. A warhammer given to a general to lead his armies into
battle. We got to pose some questions inwhich Lady Ida took a interest in
doing. I gathered that there seems to be a potential civil war and probably
a war with.. goblins?

Citadel of Nistor was mentioned to be a place where there is the most knowledge
then this giant can offer. But there is only way to enter this place. A book
or a scroll of immense knowledge. Or a story for their guardian that is worthy
to them will also let you enter.

Seek out Vilmos? Needs a boat to seek this one.

There are wielder of "the high magic" that is still alive within this lands.

On our way back we was promised a safe escort by the fire bearded king.
Returning we came upon a camp of 3 ogres who didn't take lightly to our
presence. We came into battle and the female wood elf ran off immidietly.
Lady Arriam wasn't as brave as was to be expected. We got the help of a fire
giant during the combat which ended in a easy victory for us. We found a
fire greatsword in the "house" of the ogres. A nearby alter is also holding
a slot for the greatsword along with 4 other wholes. Ice, earth, wind and ?
We named it the Alter/ruins of the 5 blades. There was an inscription saying this

"The inscription says the blade of death is protected by it riders, 
For he who hold the Runeblade, Mortanica. will be the wielder of death incarnate.
Ash in found in stone
Dust is found in clouds
Time is found in the endless depths
Mirror is found in ice
Blood is found in death"

After sailign back for many days, traviling over land we met a bigger giant
Vilas. The son of Vilmas? He is a storm giant who was at least 10 feet taller
He holds the power to imbue weapons with lightning. but needs the storm forge
which is at their citadel. Vilas was on his way to meet Obadai the titan of 
Stone. 

After miles and miles of travel with the fire giant. He escorted us all the 
way. Giving us a warning to not travel south. It is extremly dangerous (we 
on a blue dot on map. End… or the start of the river). We arrive safely 
at safe place. 27 days traveled. 

Loot gained
Giant silver coin
Fire great sword (Ashblade) (went to Oemon/Luchi)
Ring(s) of communication? (went to Varis/Wolf)
52 gold (pr player)
8 silver (pr player)
4 copper (pr player)

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Adventure to "Dragonhold" - Sunmar 45
My first Adventure on the West side of Midgard

Sunmar 45th 11th year of King Godrics Reign

I was waiting for Lord Westingford in his dining hall, eating a nice meal after my long travel from the Far Eastern Forrest. I was almost done my meal when the Lord called me into his Solar, and I walked in to meet Eddon Gray, the Lords nephew, Gleipnir a Drawf Cleric, Andreth a human Warlock, and Grin a  Rogue.

They had been talking of Eddons recent forray into St. Cuthburts tomb, and Andreths ability to remove the ancient sword from its holding place. I was called in when they began to speak of their next journey. A well liked Dragonborn Paladin had found part of a relic that helped lead the way to an ancient dragonhold. His mission was to find a sword said to help protect from Evil and Dragonkin. With the current party unable to read certain languages, I readily volunteered myself and my magic, and the Lord assured them I'd be of help. We planned shortly and then readied for the morning.

Havis 1st

Gelipnir hands Eddon some sort of arm bracelet, looking sad, and then asking him to lead the way. We headed west to the Pelias wall via long saddle. When we reached the gate, we notice a group of Drwarves from the west. The guards noticed Eddon, and opend the gate without question. The gate opened smoothly without as much as a mouses squeek thanks to the "Dreen Dwarves" Grin spoke with them breifly and heard that not much has happened around the gates recently.

Eddon mentioned a dream he had, in which his patron laid an artifact on the ground infront of a ruin named Valdins Hold, so we headed North-Northwest heading there. After travelling only around 8 miles Northwest there were a group of barows a slight way off that the animals sneered at while we passed, growing more complacent the furthur away we walked. We continued another 8 miles through the hillsand seen some sort of ruined village or temple that we veered away from. We could always investigate it later, or on the way back to Santuar.

 

We kept on, until we came across a broad river flowing south. It was to wide and deep to ford with the animals. We followed it north and named it Allcia River. After another 6 miles or so we passed the lake that the river was flowing in and out of, it was still hilly, with light forest around us. As we were looking for a place to camp, we walked over a rise and seen a ruined stone mill. I went to investigate it and found that it might have been a mill for ancient dwarves, as it was impecibly old, but the stonework base was still in decent shape. Checking for traps, I find none, but do notice some tracks. It looked to be full of wild game, but I also notice some tracks that looked like a bi-pedal pig. Maybe Boarmen.

Grin and myself found nothing of interest, but Eddon found  a small alter on an inlet in the middle of the shallowed river. We made camp near this marble alter, thinking that we would have notice of any animals of creatures trying to sneam up on us. Gleipnir merged himself into stone to protect his own body. Through inestigation, Eddon believed the alter belonged to Naery. Unbenownst to us, lighting a fire beside an Alter dedicated to water was a bad idea.

During Grins watch, while I was in the middle of my trance, a Specter appeared and proceeded to charm grin. Seeing him get up and walk strangely into the river I got up to see what was the matter. Thats when I first seen the Specter and a giant eel, that vanished infront of my eye. Andreth cast waterwaking upon us, and we all rushed in to fight the bitch. Her first move (in combat), however was to cast mass dispell, which caused us to fall into wasit/shoulder deep water. I believed we had almost defeated her, when Eddon, Grin and myself were frozen in the river. The Specter tried to threaten us, but I wouldn't back down. After she left, the large frozen chunk of ice began to float swiftly down the river. Barrakus, with strength twice that of a normal warhorse blocked the floating ice and allowed us to escape.

Gleipnir and Grin each recieved a strange mark on their forearm. I felt something comming upon me, but I shrugged it off with my willpower. We then gathered our belonging and made camp in the ruined mill for the rest of the night.

Havis 2nd

We continuedNorth-northwest untill eventually comming across an enormoul tracks arounds cavern with more unusual tracks around. Again, we passed it by. We finaly reached a strange brokendown fortress. We found day old tracks that reminded me of lizardfolk, but we werent planing on staying so it didn't bother us. Eddon knew this was where he needed to be. Valdins Hold. He looked around for a short while before exlaiming in joy. He had found what he was looking for, a small artifact of St. Cuthbert. We continued on toward DragonHold. We went about 3 miles in very difficult terrain. It was starting to become dark again, and we looked for a palce to spend the night.  We eventually found a small outcrop of rocks, surrounded be trees and shrubs. In the lower areas it looked as if there were large buffalo that travelled through often, and recently. We took the higher area thinking it was safe, and set up camp under the trees. I stayed up in the trees for my watch, but returned to the ground for my trance. During the night, there was a ruccous, and when I opened my eyes there was a giant Buffalo walking towards me. Out of instinct I jumped into a tree, but the Buffalo still charged right into the mule that was with us, her name was Frankie.

 

To be Continued.

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first death in Doredon.
Death of the Donkey slayer.

Doredun. 7th of Havis


Ida, Amber, Yarid, Varis, Savric

 

Havis 7th.  

Amber buys her 5th donkey, and we head out to the skull. After arriving at the platform we headed west for 24 miles until we found a river. We decided to camp inside a bears cave, hoping it would not come back during the night, it did. We made short work of it, killing it with arrows and magic. Skinning it yielded 7 claws ,  9 teeth and a fine bear hide, 91.5gp worth of a bear. Upon further inspection we found that it was already wounded by 2 bolts from a crossbow. Yarid could tell us that the make of the bolts was fine, and that the bolts had traveled at great speed to penetrate the beast so far, from these facts he surmised that they must have been of dwarven make. we also found out that the reason this cave was so lucrative to the bear was that it was heated from a source of warm water flowing underground inside of the cave, so we were kept warm all night.


Havis 8th, 
We decided to find the source of the hot water in the cave, so we followed the heat until we found a hot spring lake, as we approached it we saw a unicorn, Ida decided to approach it and it hailed us in Celestial and in Elven.
It told us its name was Jubilant Mane, and that it was the springs guardian, given this task by the Hirophant, a Seraph level Celestial, who apparently rules all Celestials in the lands of Doredun. Jubi also told us that if we were smart, we would once a year go on a pilgrimage to the far north, up the mountains, and pay homage, and leave a offering of submission to Hirophant. But we were also told that the hike up the mountain would be arduous and the mix of cold and low oxygen could lead us to our deaths.
Yarid then asked the Unicorn for info on Devine symbols and was shown 2, a shadowed cloaked figure, which the elfs follow, and an iron circlet, of the rock people, probably some sort of Earth Genasi tribe.

After leaving Jubi and his Onsen, we travled south for about 12-14 miles, and came to the end of the forest and the start of some kind of devastated landscape, barren as far as we could see.
Varis and Savric went out hunting for food, and Amber decided to go out and look for some plants all by her self, leaving Ida and Yarid to make camp by them self, Ida makes a fire after the tents are set up and Yarid reads a book.
After Varis and Savric return to camp with rabbits and other small game, we make food and wait for Amber, after she does not show up an additional hour later, we track her down and find a band of Wood-elfs.

Ida hails them and approaches slowly while asking them for a parley, the leader of the elfs, Surge Stride, a druid, tells us that yes, they have seen a dwarf fitting Ambers description in the area, and tells us that sadly they killed her as there is a war between elfs and dwarves in Doredun. We go on to negotiate the return of Ambers body, Yarid talks to the elf Swift Force about pipe-weed, and we forge a tentative truce with the elfs and us, the "skullwalkers" until an emissary from us goes to the Heart-tree and talks to their leader to forge a more permanent arrangement for us to not have to choose a side in a war we have no stake in.
he sends out word ahead of us to please leave us alone as we only want to go home and mourn. We return to camp carrying Amber and go to sleep.


Havis 9th
the next day Ida notices that ambers body deteriorates, due to a deal struck with the demon Sammael, her soul turns her skin red and cracked. Yarid talkes about striking deals with devils, demons and celestials, and how this happens to all bodies that have their soul claimed. We have an idea about the spring, and that it might save her soul at least, so we head back to Jubi to ask for permission to add her body to the water, Jubi goes on to explain that the body will be destroyed, but the soul will be trapped in the lake and give it more strength and nourish the land.

yarid looks at the unicorns focus, 2 wings around a hair from the Heirophant's head, in a locket.
the unicorn gives yarid an insect, it works as a summon for Jubilant mane, only to be used in times of trouble, it will only live for a few days.


We continue on our journey north-east towards the skull platform. on-route we are ambushed by bull-centaurs, and we fight for our lives, calling upon Jubi to help us.
The epic fight between humanoids, bull-centaurs and a unicorn is swift and decisive, and we come out victorious. After getting the heads and weapons from them, we headed out once more.
the rest of the journey back to the skull was smooth.

Log partly by Amber before death, and then completed by Ida.

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Demonic trip to Death's Landscape
First game GM'd by Rigo

Present:
Amber, Dwarf Druid, lvl 3 (Luchi)
Andreth, Human Cleric 1/Warlock 4 (Niko)
Entity, Colossi Fighter 1/Warlock 3/Sorcerer 2 (Simon I.)
Ida, Human Cleric 3 (Jimmy)
Scarlock, Wood Elf Ranger 4 (VRH)
 
––––––––––
 
Report of the events of the first official journey to Dordon, from the 36th to the 39th of Sunmar, year 1186, under the banner of Lord Westingford’s Men by Andreth Norian, deacon in the Church of Kastus in Santaur, Westmarch.
 
To my beloved temple brothers and sisters.
As it is becoming common practice, I was called by the the Earl’s Company to join an expedition. Our destination was an uncharted realm reachable by one of the flying skulls. It was my hope that with both mine and the Lord Earl’s champion’s presence our initial contact with natives of the area could proceed without unnecessary conflict. Though that came true I caught Entity’s demeanor having shifted for the less patient since I saw him last.
Having left in the dim glow of the morning sun it was not yet midday when the jaw of our transport vessel closed behind us. The travel took less time in this occasion. Something I was disappointed by for the things’ dweomer seems to calm the frequent aches in my bones. We landed on a mountainside which provided great vision of the surroundings. The peaks of the mountain range continued farther south than we could see and a few miles north of us glimmered a rather large lake, a sea perhaps. To the west there were plains with little obvious features to take note of. Leading east was a path leading to a what our guide discerned to be a fishing village. Hoping to acquire information from the inhabitants we headed forth and before long a sentry tower in the fields caught our sight. A boy not more than 15 summers old greeted us and questioned our origin as well as intent. After landing an arrow beside Scarloc’s foot as a warning. We later learned the lad’s name to be Garf. His features were of a human though his presence emanated flowing water in colour and sound. He informed us of the hideous dwarves of the mountains and the elves in the south who war against each other. He took Amber to be one of these dwarves and wondered how she managed to make her way here. To his people the dwarves were a loathed race with whom they had warred in the past and wish now to stay far from. Luckily our explanation of our journey on the skull changed his attitude somewhat to the side of curiosity rather than agitated. My guess is that Amber lacking the dreadful stench of these mountain dwellers also played a part. Lastly he enlightened us of the many tattoos on his covering his body and a lone “skull walker” who had arrived here not too long ago. Skull walker was the name his kin gave to anyone who arrived via these relics which their believe believe to be cursed. As for the tattoos; they are each a mark of beneficial or great deed for their clan. We were told it would be grossly against tradition for any outsider to possess one. Much of this knowledge was confirmed and added to in the village by Horath, one of the elders. He was a man who barely had any room left for additional marks of glory on him. Horath warned us of the savage wildlife on the river’s eastern side. Animals there had begun to grow to huge proportions over time and very few have the courage to hunt there anymore. Also he taught us to not eat most plants as they remain poisonous even when cooked. We received friendly enough treatment and I would have liked to prolong our stay and engage in even longer conversation but the elder’s subtle hints directed us to get on our way. From what I gathered the previous visitor, “skull walker” had somehow disgraced the villager’s deity’s, Ichie’s, shrine. Ichie’s name aptly means “provider of water” in Aquan. If a suitable time arrives, I believe it would be valuable to make a trip to this holy place of theirs and correct any wrongs which the traveler might have done. Us and him are similar enough in the villagers’ eyes to cause worry. We expressed our with to meet this man and were pointed to follow the river one and a half days south.
By the river we found tracks of giant, larger than man frogs as well as well as reptile creatures which stood upright who we had also been made knowing of by Horath. Scarloc located an old bear cave for us to camp in around before the darkness set in. Roughly two hours before the break of dawn our ranger roused us to help stave off a pack of nine lizardmen who had crawled up from the nearby stream. The creatures quickly made their intentions clear with battle cries in a Draconic tongue and we took position. Dispatching them was a simple task. Their gear was crudely made and none we encountered had unnatural powers at their possession. Like in Zuralex before, Ida proved her ability in close combat and held the enemy back alongside Amber, who in this occasion took the form of a great and ferocious canine. Nobody suffered harsh injuries and soon enough the first rays of sunlight beckoned us to continue our travel.
After midday we came across a ruin of a fortress. An older man who looks told of a long trek made welcomed to his camp. He was very forthcoming and helpful for us though gave us only a vague descriptions of his intent or purpose. He was indeed the skull walker the villager’s told us about and had come from our realm. Much of the area’s stonework was covered in script in a language of which only Entity could interpret by the effect of one of its spells. After hearing of this the man tells us of a dream he had seen where a serpent breathing thunder and lightning had came down from the skies. Angels had tried to keep it at bay but to no avail. So they had asked for fell demons for assistance and a deal of some kind had been struck. That was as much as he had seen. Our detection spells also had revealed a small wooden case hidden in under one of the partially collapsed towers. My suspicions of the man’s druidic nature were affirmed as the performed a ritual to hold the falling rocks in place for a brief minute, allowing my associates to retrieve the buried item. The box’s contents were three gemstones, an emerald, a ruby and a sapphire. In different capacity each were connected to the demons the writings told were about, especially the ruby. After hearing of this the druid informed us of a cult possibly attempting a summoning ritual and connected to the stones less than a day’s travel south. For safety’s sake we dared not bring the most foul gem with us there and left it behind. Amber was against this at first eventually however agreeing to forget her greedy needs.
The path to the vile sect’s hold was through a forest. We had been instructed to exercise caution in the wood but the inhabitants proved too deft at hiding. With only a few miles left we were ambushed. Had it not been for Scarloc’s excellent wit our situation would have been grave indeed. He spotted the elves’ trap a moment before they jumped us and even drew some of their archers fire to protect us. This time Amber took the fierce form of a bear. The elven skirmishers wielded strange bent pieces of wood which they hurled through the air at us. The weapons would make a turn and arrive back to the thrower in the case they missed. One elf had magic which turn an area into a terrible mess of vegetation that bound me in place for some time. In the end we managed to capture an archer to hopefully extract knowledge from and in the best scenario, let go. Turned out he had no intention to let us learn anything. During the clash Ida had been knocked down and anger over this made many of my allies lose their cool. I had some difficulty quelling their lust for revenge yet was able to have everyone agree on allowing to spare his life. We were in no condition to face a hostile cult that day and so made camp. Our stronger members helped Scarloc to bury the elves in the traditional style, leaving all their belongings alone and the corpses on a raised platform for the scavengers to feed on.
We had to make brisk pace the next day to get our captive to a place of relative safety and still make it to the supposed summoning site. The druid agreed to hold onto him for a moment as long he brought no additional trouble. My legs and feet felt like they might fall off any moment by the time our destination finally came into view. It was a stone built of dark stone and etched with hundreds of dweomer imbued runes. A loud and repeated chant echoed from within. Our ever skillful tracker estimated there to be ten members joining the mantra. A few young birches provided us enough cover to approach without being detected. I kept to the back and so had little vision of what transpired next as well as being distracted by a soon following assault on my mind. Entity had stepped forward into the vision of a guard before the tower and following a denial of entry promptly blasted the person to smithereens. Many small hints pointed that the place was indeed home of sinister intention and so others joined the battle, everyone but me. As soon as the man had been felled a fiendish presence began stabbing my consciousness with invisible needles and flung my senses into disarray. I could feel a battle taking place not far from my now writhing body and a dreadful sense of helplessness in my inability to protect my companions. It felt as if I was trapped in pit of blades which sliced away at my being each one slightly deeper than the previous, keeping  the sensation fresh and rewarding for the torturer. Truly the thoughts that slipped their way into my own mind were the most horrid aspect of it.
I recall the first sound I heard after coming to my senses to have been some man’s death throes. I scrambled up and headed to assist. I was relieved to find my party in good health and last of the enemy fleeing into a stairwell. Ida yelled for us to retreat – she was going to bring down the building. Two well aimed incantations later a support pillar gave in and made the place’s insides collapse. The dust cloud had hardly begun to settle when a glowing red hue crashed down from the skies. Out from the half-smashed building emerged with haughty gestures a incredibly tall red skinned and winged thing, a demon. Entity hastily tried to blast it, for little to no effect. It was obvious we could not defeat such a thing and luckily it did not have a desire to tear us to shreds either. No doubt we had done it a favor, it told us. The cult members had planned to enslave him like celestials in the days of old. I remember the surprise on our faces when he begun to tell the story but not much more after that. I was later informed that he was somewhat displeased with myself stealing an important piece of a body on the altar before it became part of him during the ritual. Surely a misunderstanding as I was on the ground fighting for my sanity when the fight took place. A fact the others have indeed confirmed true. They tried telling me repeatedly how I was acting unnaturally while there. They claimed I was charmed. Something I had at the time denied but now know to be true. My memory and clear vision came back to me once we arrived back in our realm. Be the thing a demon or whatnot; even its might doesn’t carry through the mysts.

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Nabbinga poacher

Havis 4th (VRH)
ida lvl 4        Amber lvl 4    Olgar lvl 4

4th of Havis  we headed for Sarek from the skull, the weather was nice so this was unexspected wich almost lead to deaths of ida and olgar.  So leaving the skull we travled, was a small change for a storm to brew far far to the east. but this was no storm, a strange wave of cold, as the air it self started to crystalise and sudden a tick icy mist was all around us.  Olgar who decided we had the best chance of survining this was to leav the camp. we followed his lead, and walked a mile north as ida was freezing and shortly after Olgar was freezing and shriving too.  Not long after Ida, Olgar and my trusty donky fell to the cold, little choice i had i took Ida and Olgar carrying them while i was sprinting all i could  in bear form.  As luck was on my side i soon found myself outside of the cold where the sun was blazing down. 


After they regained theirs senses we all left back to the camp, where we found huge tracks, like if someone had used stone pillars to make these prints. After the rest we set out to volkenheim. After talking to  Wormbreaker and Hildr  i found out the Amber grass i seek, was in these hot spots, but i should travel 2 days from Volkenheim as  they dont travel that far away from camp.
We found some tracks of a keynine walking on two legs heading north over the bridge, but seeing we where going to the blood axe we decided not to follow them. After Olgar touched the battle axe he was out cold for serveral days, leaving me and Ida to take care of him again.  seeing Ida touching the same axe Olgar touched she seemed to be fine and returned with a nice looking axe who was a gift to Wormbreaker, that later Olgar rehilted to a 2h axe that he got as a gift as he is now a member of the blood axe's or so. Ida got a sack of gold and silver dwarwen made coins.


Leaving Volkenheim we sat out to find a nice place to set down a totem to make it safer to travel. not much happen after this. returned to the skull and whent home.

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