The Wilds Await

Cavern of the Draugr
From the journals of Gleipnir Oathold

Calsar 42nd-44th 1186

The party:

1. Bodi, Ranger, Halfling

2. Ida, Cleric, Human

3. Grin, Swashbuckler/Bard, Human

4. Gleipnir, Cleric, Dwarf

5. Acre, Paladin/Warlock, Half-Elf

Leaving the 42 of Calsar, my party and I headed out across the deep winterlands of Sarek.  Our new party mate Acre was advised to bring winter cloaks and tent for the lands of Sarek were at their coldest, and Vondal's storms would not be forgiving.  Fortunately for the party, Bodi and Grin looked up into the sky and predicted that though Sarek was cloaked in snow, the skies would be clear for the next two days.  East by northeast the party marched onward, hearing lightning strikes, and picking up the occasional hypothermia.  As we neared our quarry some 40 miles, we spied the frozen sea of Volkenheim.  Reaching the coastline, we moved east along the beach trekking near the mountains and foothills, as our journey east was halted by the Myst.  Chance looked kindly on us, as we spied a natural fjrod with running water, that spilled into the sea.  Following the fjord into the mountain-range, there lay the Cavern of the Draugr.

 

These strange aquatic men used the natural barrier of the cavern's fjord, which hindered our progress inwards, to delay invaders and launch their raiding longboats made of both baleen and wood into the sea below.  Kin to the sea, these strangers had the look of sailors, yet their skin was pallid and pruned, with chitinous plates and writhing reeds of seaweed growing twixt muscle and bone.  If their appearance gave off an air of menace, they certainly intended violence as we made our presence known.  However, before we could ambush the guards, the natural challenges of the fjord had to be met.  Luckily with my rituals of water-walking and Grin's blade Balanus, the party gracefully strode upon the fjord's tides.  Battle was joined, and our heroes surprised the guards with arrow and steel.  Just past the cavern's entrance a longboat rested along docks, and upon its decks many Draugr bombarded ballista bolts at our party.  Yet our courage would not falter, and boarding the ship we slew its crew even as Ida's incantations rent the ship's hull with Vondal's lightning.  With the ship ablaze and sinking, and the party having vanquished this vanguard, we swiftly made beachhead onto the shores of another dank tunnel.

 We explored the interior of this tunnel, but alas we were delayed.  A returning patrol had seen the ship ablaze, and followed our tracks in hot pursuit.  Quick thinking from Bodi split our enemy in twain, as his spike growth made the tunnel's entrance perilous ground.  The Draugr seeing their companions ripped by the spinney growths, attempted to cut us off, and headed south towards another tunnel.  Thus the cat and mouse chase began.  Eventually, we discovered them, though they had gotten to this southern tunnel faster.  The rapids of the river had carried them quickly and our blades crossed once more.  We dispatched this weakened patrol, though amidst their company a new Draugr, a larger man all but covered in chitinous plate, made this execution difficult.

The battle ended, a ghastly bride of the sea suddenly appeared in our brief respite.  Coming from the lower tunnel, she had sea salt strewn hair, and a waterlogged gown, yet she meant us no harm.  In fact, through my ward Ida's translation we parleyed with the sea witch.  Speaking in Glarnic, the Draugr introduced herself as Adonia, and explained her situation.  While she believed she could not defeat the threats within the cave, and therefore leave, she hoped we would be capable of freeing her from these threats.  Three foes lied in the cave: to the southwest was the local leader Morelion who kept the Draugr in check, to the southeast was the abominable squid known as the "Seeker" who bestowed the Draugr curse upon captured living, and also to the southwest a giant slithering sandstone snake blended in with its domain.  If we defeated Morelion we reasoned the raids who be hindered.  However, if we could slay this "Seeker" the creation of Draugr would halt in this area for a time.  Adonia explained that the "Seeker" was a grave threat in close quarter, and should be slain from afar.  In addition, she feared that if the "Seeker" was near her it would dominate her mind, and she would be under its influence once more.  The snake has been in the cave long before the Draugr claimed it, and Morelion has ever since been feeding it.  Before we ventured on the hunt for Morelion, we thought it prudent to follow up on another of Adonia's suggestions.

 An altar was hidden in the northwest of the cavern, dedicated to Lir, the dead sea god who was slain by Vondal.  Adonia recommended we find this altar and defeat the Draugr guards, for she would then regale us with lore from her past.  We agreed and set off through the winding tunnels.  Soon we sighted the altar, but no sooner than that we were sighted by the guards.  This small skirmish was dealt with rather swiftly, a taste of what was to come.  The altar now free of Draugr, Adonia thanked us and said that she would remain with this altar every new moon.  She also told us of the path of Vondal, that leads to the city Allodheim, which is the god-city of Lir, and the place where Vondal slew him.  From this cavern, we would have to travel north along the frozen sea.  Oh I forgot to mention, this place seemed dwarven in stonework and may have been an old hold of my people.  Anyways,  the final leg of our journey lay before us and we ventured south towards Morelion.

Speedily our feet carried us to Morelion's sanctum where we fought him and his elite guards.  It seemed at first we were overmatched, having to fight with two fronts.  Grin and I held the coridor leading to Morelion, while Ida, Bodi, and  Acre fought Morelion and his minions.  The greatest of Morelion's men along with his champion came down the corridor to break our defense, and aid their master.  Thankfully, through Grin's bladework, and my wards and spells their advance was thwarted, with the champion and his brutes laying cold on the damp cavern floor.  Meanwhile, Bodi, Ida, and Acre had their hands full, so much so that Bodi nearly lost life.  Fortunately Acre provided Bodi the healing he needed to entreat Bloodaxe for a boon.  This set wrath against Morelion in true form, and with claws, lightning, and eldritch fury Morelion fell.  Exhausted beyond belief, we slumped for a moment and thought our woes behind us.  It would seem Morelion had one final trick from the grave.  The flail he had wielded found its way to Ida's hands, and soon its heads found their way to Bodi's.  As if possessed by some corrupt spirit Ida attempted to kill Bodi.  Thankfully through quick intervention we prevented this, and learned that the flail would test those that sought to wield it.  Acre would be the one to pass this test and learned that its name was Brotið Ósk, or in Kothic means "Broken/Shattered Dream/Wish".  After our toil with the Draugr, we thought it best to head home, and return for the "Seeker" on a later date.

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Morrendeep and Mahal
Correspondance of Eddon Grey

To the honored Lord Bryn of the Dwarf Clan Redbeard,

Good tidings from your friends in Santuar. I hope that you and your kin have enjoyed good health, good hearth and prosperity. I must tell you that those that dwell here in Westmarch have done superb work on the Wall of Pelias, it looks a remarkable edifice. Pleasing to eyes of it's garrison while surely a thing of dismay for potential assailants.

My purpose in writing to you however is not to praise your people, though it would be no waste of paper to do so, but to inform you of our latest attempt in Morrendeep. I apologise for the time it has taken us to make our return there but I am sure given the immense dangers squatting in the depths there you will forgive us our preparations. Chiefly they were gathering artefacts of power, the drornblades Escarra and Belanus and too Cavarel, the Sword of Kastus once wielded by St Cuthbert himself. It was good that we did for these weapons are keen to destroy servants of the hated 'Masters' whose crimes against all our peoples are too great to number. Those servants by the way, which occupy your ancient Kin's home.

Now with the aid of such blades we were able to penetrate much farther into Morrendeep, beyond the guest redoubt and into part of the city itself. We had a battle with animated skeletons, these were once my own ancestors that died attempting to cleanse the taint from the place, and risen by it's curse. I was pleased to put them to rest properly. However a patrol of the Draconid's spotted the carnage of our battle and fled to warn their compatriots. We gave chase to halt their alarm but in the process attracted the attention of a deadly five headed hydra. Fortune favored us in the encounter for it was a creature of the Masters and we were able to lop it's heads off with fire and our blades before it could wreak havoc – but it did not favor us in that we had been delayed long enough for one of the surviving draconid's to set up their call.

We began to beat a hasty retreat, bitter disappointment on our lips at being driven back so soon – yet the elven eyes of Master Scarloc spotted in the distance, beyond a great garden of mushrooms and series of canals a brightly light, intact structure – he spotted the fane of Mahal. Immediately Gleipnir turned toward it instead and the rest of us gladly followed, surging over the waters until a great skeletal creature of wings, talons and hate rose out of the waters. It was stronger and feller even than the hydra, but once our feet stepped onto stone of the fane, our power waxed and it's waned. I myself was able to deliver the blow with Escarra that shattered it's reanimated spine into splinters. Following that, we entered.

It is a grand place, the only space comparable I ever entered is the Cathedral of Kastus in Kingsbridge. Mahal's resting place dominated, a magnificent stone sarcophagus with space underneath for the pious to recline in close proximity. Lining either side of it were a strange sight, trees made of stone but living and growing. Laden heavily like an apple tree before the harvest, though these fruits were shining gems that sparkled with their own light. In front of Mahal was a sepulchral Anvil large as a horse for the altar – we placed upon it our offerings and they were accepted. Gleipnir, donning his vestments sought a communion.

Things went strange then. For an instant everything became dark, but the welcome dark of one's bedroom just before slipping into a restful sleep, and I had the impression of tolling bells. Low and sonorous. And then we were outside, within sight of the Pelias wall. In each of our hands a boon in the form of one of those crystal fruits, which we later discovered enchanted our weapons. Gleipnir informed me that while it was an instant to me and the others, he had experienced much in that time and talked directly to Mahal and was given truths. One of which was the gospel of Prince Garek;

I must tell you first, the prince had died as you suspected, I believe before we even made our first attempt to locate him. However he had succeeded. He had found and retrieved the High Hammer. Having sent the key back though, he could not make use of the secret door and made for the main entrance. Something dark and terrible met him there, overwhelmed him and dealt his fate. He surely died a great hero, and as the first wielder of the hammer in many centuries there can be no doubt that his soul will find it's way back to your people, if it hasn't already. Mahal also said that having wielded the hammer, the Prince's body has not rotted and the curse has not touched him. We do not know what the fate the Hammer has, but next time we venture to Morrendeep we will retrieve your Prince and we will bring him home to you so that he may rest in state.

 

Fare the well friend,
Signed: Sir Eddon Grey of Northmarch

Post Script: I have included with this letter a copy of the layout of Morrendeep that we have so far explored, this is from a sketch to the best of my recollection after the fact rather than a true map but I believe it might be of interest to you and and your people as well as us here.

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The love between Bears&pigs Session 49

Date: 28th of Calsar
Part: Scarloc, Lilly, Ida, Eddon, Jin.

Dear Mother,
It was a wonderful day, There many great deeds achieved again this day. one can even say this will be a day to remember. although my memory maybe not the best mother. I will try to remember this one. We where trying to bring our people in alliance with the Ursea the race of bear people. mighty warriors and ex-army of the master a valuable ally indeed.


It all started in a tavern like many of the great stories do begin. with some heroes or wanna be heroes that want to make a name for themselves. you won't believe it we had our cocky ranger Scarloc, our lovely healing maiden in heavy armor who wields lightning Ida,  a snotty confident pretty boy noble with a shiny sword called Eddon. and I kid you not mother we even had an elf kid who shoots pinks arrows and is like super cute, she calls herself a heroin of justice hahaha what an innocence, You do know mother I have a weakness for these children who lost their family. I think I will look after her when I have the chance.


So after some discussion in the tavern, Pretty Boy arranged some horses for the party. they said I moved too fast without a horse so I wasn't given one, a Good thing to these nags where fine but they had defects the one was too docile and the other one was a scaredy cat. it was hilarious to see them try to get the beasts under their control. could have helped by injecting my Ki into the creatures, Strenght isn't given it is taken, Those words from father is the only relevant sentence he spoke that stuck with me. After they spoke in length with a sergeant at the wall about the location of a tower called Riverguard, I must confess Mother I did like my decision to bring the pretty boy along, cause he knew a lot and he was good in a fight which I will describe later on.
We also got flare's from the sergeant if the need was really great they would send men to aid us. two of them flares even cause they botch sometimes and ending up in a dud or worse a spark of fire in one's hand.

well after some travel following the cocky ranger, we found this tower. And I must say mother it was interesting. there were tracks all around of these bear people.
after some inspecting the ranger beckoned to silence cause he saw movement. Apparently this was a Ursea, but he got spooked by some crazy elven war cry from our ranger.
Even though I was upset by this I learned one thing! we can't speak their language, but you know mother your boy is full of tricks, and got a knack of getting what he wants at the right time. I spoke with my friend and he gave me the power to speak their language, Don't worry mother he is not after my health and body like father we are just good friends.
so now we waited, while we did the other guys weren't that sure about staying at the tower I did my best to postpone us leaving cause the scout did see us and we were in small numbers if these creatures were warriors they would come and seek us out. Letting the others know would probably only spook them so I kept it silent I know mother I should try to be nice to them more often, try to make friends?! Well while they were looking around scarloc eventualy found a hidden latch at the base by some ruins. and here comes the weird part, he was rubbing his blood on the floor. Yeah I know right and they call me weird. Silly thing is when we both dropped our blood on the hatch it opened, how he convinced me to do it, I still don't know. maybe I like the guy, he is kind of like an obnoxious brother to me hahaha father would have loved that wouldn't he?
Well being the most agile I hoped down, and took a look at the bottom there was a door but it looked caved in, Curious great claw marks where seen though. I have to ask the Ursea what that kind of creature would have been to make that on solid stone?
When we left the pitfall it closed on its own after a short while, curious right well mother from this part it get even more interesting. We heard great roaring sounds, these sounds where from the Ursea and they where large and magnificent mother, the warriors from the story's. I started to communicating with them, they where friendly at first until the smelled Varos his smell on me. The Iron Lord his smell stil lingers on me after all these years. When you did your best to cleanse me. But it matter not after quick thinking and showing them the rest of our party, The fair Ida who commands storms they liked this. But again pretty boy saves the day without even knowing. They know the famous dragonblade he wields. Called Escara, good thing too! after this I did my best to convince them help us in battle against the Tuskers. there where some words spoken some harsh some gentle. the small one Lilly even had the stones to call them monsters, Mother she is the bravest or stupidest little elf I have ever seen. Either way they informed us of something "larger" helping the tuskars. Giants mother, really giants we where going to face giants. I was looking forward to it. there blood and eyes hold great power for me as you know mother. Scarloc after some bickering cause I wanted to go being so excited, went scouting alone Until Vaas thats the Champion Ursea all dressed up into custom plate armor. I gave him a false name don't worry mother they wont find out my real name, cause it holds power over me dont worry I think things trough sometimes. well anyways he want his lead tracker Vrenga to go with Scarloc. They headed off, not long after they came back and say it was doable, so he went to the water and talked to some water spirit to keep the horses and donkey safe. I have not seen this before I have to keep a closer eye on scarloc, he is meddling with too many gods and greater beings. This will consume him if he is not careful. All that power is hard for one person to wield.
The hunt though Mother it was glorious, we arrived in the nighttime the moon its highest, at easily one of my favorite times. So Scarloc and I went to look at this cave ooowh what did that stink, we found one giant in the cave though, So when I had it's attention three arrows flew past and this giant was hurt oowh my. I dropped my caltrop and ran out. another hail of arrow and the first giants fell. I ordered the Ursea to guard our rear against the tuskers. We had to prove by taking out the giants that we are capable warriors and we can be trusted to have their backs when they need it the most. and that we trust them enough to turn our backs to them, at least that was my ideology at this moment, the heat of combat couldn't think of anything better. the other giant soon joined the melee he was cut down swiftly like the first one. the rear did a tactical blunder instead of seeking refuge at the back of the mighty Ursea, they choose to go up the slope and where ambushed, what Happened exactly I can't tell but it was bloody. when the third giant came the battle was really on its highest peak. blood flying everywhere this pretty boy he swung his sword with great efficiency, and the arrow and spells where flying around my ears, I feel like I've grown weak in my time of isolation in Morrendeep. but we fought like lions and the Ursea where having fun slaughtering the Tuskar behind us. We felled the third giant and only the Champion and its spellslinger remained with a few lower helpers. Scarloc went down, and I heard A great cry and fury scream of lilly in the distance. I was worried mother I really was. when I left the last boar to look at the situation, to my shock it wasn't lilly down but Ida, she wasnt moving and pale. My eyes have never deceived me mother she was dead. While pretty boy saved scarloc. he didn't hesitate a minute and was praying something in elvish to some god I don't know, yess yet another one! Ida came back to life. this was not possible her spirrit left her body. it was shortly said a miracle. The Ursea where celebrating with a Roar of Fury, they had seen the same that my eyes saw. the elven maiden of sort walking away behind the brush. they saw this as a sign for our friendship. and we where marked by them. except for lilly she refused, maybe smart choice but I can't let this friendship pass me by! they hold answers I seek. they warned us though, Stay clear of the Karnass: black pelt and red claws, these are not so friendly. While the party went to explore the caves they found a giant treasure hoard, Me mother no I was outside harvesting the giant parts and making sure could get the body's of the main two tuskars that spelslinger and the champion cause I need them. They need pack animals for this gold so we went to take a look at the stockade before we went for the animals.
we found a couple of things, a scroll written in blood which scarloc, wanted the young to read I was angry at this statement I controlled it though and explained it to him. a childs mind is not able to resist against any mind controlling effects. we found some other bone artifacts which they destroyed. the same with an altar which after it was destroyed, gave a black talon. We could have learned so much from this in the right hands. they destroyed it mother they gave away the chance of information for a chance to be good, really well I cant say this was wise but they acted on their best interest. Pretty boy decided to call the stockade. Fort Ida, I think he is trying to court the lady. They could be a good match mother!
So they headed back and I stayed behind at the stockade so I could, Speak more with the Ursea and being the one who is the most ruthless of the party. Guarding these wild lands would probably be best suited for me at this point. I did ask at Eddon if he could ask the earl if I can be named the official Diplomat with the Ursea. I invested my earnings from the mission into building a Hall fro healing and resting in Fort Ida. I did hear I missed a great party back at Santaur, But well I'm not much liked by the others mother so I think I'm best serving our kind here making sure they are safe from the real evil that is out there. I'm coming for you father for what you did to mother.
I know you will never read this Mother, but when I reach the afterlife I will tell you all the stories and adventure your son has undertaken and the friends he made. For I do not always act rationally I will protect them, with a dark fury they will never understand.

30th of Calsar Signed,
Jin Son of Varos of household Ironlord.

 

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A new Skull, Session 48
The long trip north.

13th of Calsar

Yarid, Greysome, Oaman, Grin, and I head into Sarek.


The days of Solam are over for this year, as he stuggles to even show his light over the lands. Light Wind and Snowfall greet us upon our arrival.

    After getting to Sarek we trek over to the closest cabin I know off, as the sun was already setting. We find the cabin unoccupied so we huddle in for the night.

14th of Calsar

Vondal seems to be stiring in the east. 18 hours of lightning storms.
      We head out towards Volkenheim, the storms are thunderous but the winds are slow moving, despite not hearing eachother, we walk on. I see some snowlynx prints in the snow, but other then that we make a steady pace. during the night snow starts to fall heavily during Grins watch.


15th of Calsar


Snows still falls as we pack up camp to head out for the day.Vondal left, and Hroth decided to show up during the night. Light Snowfall.
      Shortly after leaving the site we are set upon by 2 snowlynx, hiding in the snowstorm.
Greysome takes a beating early in the fight, and Oamon secures the first kill with the help of Grin.

The second lynx then leaps atop Graysome and rips his throat out in a vicious attack, it then drags him of into the snowdrift. Yarid smacks it with shatter, and I end it with my sacred electricity.

We go through Greysome's stuff, and Grin says we have to bury him, even though I suggest we leave him to feed the wildlife. Grin sets fire to him and we watch him sink into the snow.

At the end of the day, we  walk downwards and onto ice. We step back onto land and set up camp. During Oamons watch we are set upon by Atseli, white draugr like creatures of ice and death. Oamon takes one down, and I turn the rest to dust, thanks to Vondal.

 

16th of Calsar.

Hroth has settled, slight breeze. we walk straight to Volkenheim with out incident across the Iced sea.

      In the town square we find Thane Rolf sentencing a man named Haakon to exile, I say I will take him with us on the morrow when we leave. Rolf is happy about this, as Haakon wont just go out to die alone in the dark cold wilderness.

Oamon decides to hand one of his swords and 25lb of our collective lynxmeat to Rolf as a gesture of good faith between Volkenheim and the people of the Earth from which he is a ambassador, and the rest of us. After this we decide to sleep in the guesthouse. 


17th of Calsar.
Light Wind persists
      We follow the coast north past the river and find a Vik full of Draugr guarding a ship.
I follow the tenents of Vondal, and task the others to attack them, without mercy. We destroy them and their ship with swift and furious justice. The rest of the walk is slow but silent.


18th of calsar
 

Heavy Snowfall, Hroth is at it again. this is his time of year after all.

     After a 6 mile march  we find the body of a dire bear buried in the snow, shot down with black corrupting arrows. Haakon tells us about the feathered one, valkires bring things killed by their black arrows, to her, to rise again in her service.
They live a days march away from the stoutfolk that are in service to the stern lady, atop a place called the Eyrie, black as night against the horizon, pestering the children of the stern lady. The Eyrie supposedly lies a few days Southwest of the Westwood. And the Westwood is situated South of the Twin Lakes.

We walk north towards the cursewood and settle down for the night, on my watch I need to chase away some critters, otherwise silent and still.


19th of Calsar.

Heavy Snowfall & Light Winds.
      We continue north down the hill and end up getting lost in a snowstorm.
Sometime during the day we hear trembling underground, we believe it to be a giant purple worm. We stand still and wait for it to pass. Rest of the walk is done in silence.


20th of Calsar.


Light Snowfall
     Snow finally lets up, and we find ourselves next to the sea, and we can see what Haakon calls the island of blood. It is where Holmgang's are traditionally held, it is an elevated stone platform 60 feet tall with area for spectators to witness the two fighters duel it out on the blood soak round slab or rock surrounded by a 15 feet wide gap.

Holmgang's are for settling disputes between people, from Thrall to King as to not risk anyone else but the two who are in conflict.


21st  of Calsar.


Sunshine and a slight breeze.
     We keep following the coast nothing of note happened this day.


22nd of Calsar.


Light Snowfall
        We get ambushed by a catlike humanoid, reminiciant of a lynx. It hit like a bull, and had the ability to heal, but thanks to Grin with Bluesteel, we denied it the ability to heal, and made short work of it there after, but it was a hard fight.

After this fight we lick our wounds and follow the coast eastwards, We find a second skullplatform in Sarek, by nightfall, we stay there to see when it arrives and when it leaves.

23rd of Calsar.


Light snowfall.
      At the first rays of light, we take it back to the first one, then back to Santaur.

We sell the 2 lynx pelt, the meat and claws/fangs. We also sell Greysome's gear and that of the Lynx like creature. 

 

Excerpts from the journal of Cleric Ida Valfarsdòttir, Skjoldmøy of Vondal, Blessed of Hess, and Blessed of Geena.

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Merefolk and Titans. Session 47
Sheik drinks whitestuff and gets busy with a meremaid.

Present:

Devros warlock 4

Ida Cleric 5

Sheik Paladin 5

 

 

6th of Calsar

Devros, Sheik, and I head to Maraankosh,
We decided to go to the southeast up the mountain, about 15 miles from the skull, and set camp.
during the night we were attacked by a Girallon, a large beast beating his chest, after some magics from devros, and me taking a beating, we scare it off with a vision of a greater Girallon. Apparantly not all Girallon are friendly, despite what I have been told by some other people who have encountered them previously. The rest of the night was silent, as the fight seemed to have scared off all other wildlife in the area.


7th of Calsar

We arrive at a village to the southeast populated by Arrakoa, Merefolk, Fire-dwarves, and grayish dwarves, they all seem to live there as one people.
A local Mereman, tells us the name of the village is Visalaman.
Devros flattered the mereman on the beautiful lands and waters they live by.
The mereman then told us the fishing is declining recently. Probably due to some corruption of the ocean by Meri Adrie. The mereman then told us his name is Urhur. We agreed to have a drink together at the tavern "trident" after he had a chance to put his fishing gear away for the day,  and he warned us that the barkeeper is grumpy.

Walking though, we notice the village is a small fishing village, with a harbor house.
Fishermen are mostly merefolk, while the dwarves are tradesman, Arrakoa are mostly scholars.

We entered the bar at the other side of town and found the barkeep, a Mereman. He is fairly big for his kind. grumpy as all hell. He warmed up to us when we told him Urhur is a "friend" of ours.
He then told us his name is Ekemon, and he has never seen a dragonborn personally, and the last time they were sighted was during a war long ago between Titans and Dragons.
He gave us a free round of a darkblue drink, called "water of life". We waited some time for Urhur to join us by the window drinking our drinks, Sheik is a lightweight, did you know this?

Urhur finally joins us, carrying a pitcher of a brown drink they call Drag, he tells us the story of  Vitoranaxis over drinks, I have jotted it down as best as I can by memory, but I had had a few drinks, what follows is what I remember:

Vitoranaxis has been renown for being the leader of the bloodriders, 
it's been said that Vitoranaxis still lives, he is as old as the titans, he is known as the rider supreme.
He appears to be the leader of the bloodriders and humanoid as far as anyone knows.
Gariex the great red dragon sent the bloodriders out to do war, an epic battle between giants and dragons. Skaal or the war of creation as it was known, for lands were broken, mountains were made and countries descended to endless depths, raged on for a long time, and no end was in sight. Annam the Allfather and Gariex  played a "chess" like game for 7 days and nights to decide a victor, it ended in a stalemate. The game and the war went nowhere, it was pointless, so both sides agreed to end the war. that was 10000 years ago.
      Vitoranaxis was sent as an agent of the dragons, to kill the sons of anaam, the titans.
After the war ended most bloodriders gave back the 6 sword of power, created to slay Titans, but 1 did not. Vitoranaxis held on to his sword, he then destroyed 2 of the other riders, and the others fled to other lands. He found them all and used their swords to make a seal for his own sword, Mortanica. A rune blade of extreme power. the blade is said to be held in this land. 
many do not believe this to be true, but the giants are cautious. They think Vitoranaxis roams the lands, looking for the right time to strike. And the corruption might be his doing.

 

Much more info on Vitoranaxis he could not tell us, seek a scholar at Nistor he said. Upon asking about Nistor all he could say was: Nistor is at the north of Maraan.
find the second outpost of the second river, then head east 70-80 miles. Nistor is there.  Entry is barred if you do not carry a worthy offering, like a book or scroll of power, or a story for their Archives.

He then told us that Marnissa, a cloudgiant I have met before, is the head librarian. I can add to this that she was the first female giant I have ever met, also that she is fickle. Nistor is the main city of the Cloud Titan Nicias.

that evening we rented a fine room, and were given many delicacies of the sea from the Merefolk chef, and drink Drag, a salty ale of the merefolk. Shiek was given a jar off white liquid as a hangover cure by Ekemon the bartender. Sheik then went outside to barf while Devros and I ate seafood and drank Drag.
    Shiek took a long while getting back to us, we got slightly worried. I found Sheik at the bar with a black dragonborn named Cian. He claims to have been to Sarek, southeast from the Skull towards the glacier. he found strange caves, and as they went back they lost a friend there. he goes on to tell us he retired after as a result.

Cian claimed to be from a small village far to the east of Maraan, Castle Eilif it is called.
Sheik stayed to chat as I went back up to bed, finding Devros asleep in the armchair.


Sidenote: Ekemon sells Thunderbrew, it is 20gp per glass, but it is magical and enhances your perception, but according to Sheik it makes you light sensitive for a short while.

Sheik also told me that during his talks with Cian, he tried to ask him who the Earl was back then, but Cian dodged the question. And also that the following morning he could not get the barkeep to say a single bad thing about the man, as if he was charmed. We all felt anxious about this Cian Character.

 


8th of Calsar

I tell Devros about Cian, and to be wary during breakfast. Shiek joined us halfway through and started talking to Ekemon the bartender about Cian the dragonborn, as we pretend to not have been talking about him ourselves just moments before.
Apparently Cian has been to Santaur and Sarek, he lost his company in Sarek to wolfs during eternal darkness.

I tell the others about the 5 blades and my theories about them: 
That I found a place called the Alter of the 5 blades and we found inscriptions on the alter that read:

The blade of death is protected by it riders, For he who hold the Runeblade, Mortanica. will be the wielder of death incarnate.
Ash in found in stone. Dust is found in clouds. Time is found in the endless depths. Mirror is found in ice. Blood is found in death.

I tell them also that upon the 2 blades we have found so far the runes read:
 

"Ash will be the melter of morality, bringer of acid, and the deconstructer of constructs."

"I'm death incarnate with my power I crumble mountains, I empty oceans and even kill gods."


Urhur then entered the bar and asked us to follow him.

Urhur lead us to the elder, at a small price to himself, he is a captain of a ship that took us to the middle of the bay, unaided by sail or oar. We were told to stay at the center of the ship, or else drown. the ship then sank into the water, surrounded by a air bubble. This was done by a strong and old enchantment on the ship. During the decent we heard singing from the depths by merefolk.

After a decent amount of time we arrived at a small outpost the captain called Allise, and he stated we needed to talk to the Lady, before we can venture on to Alantair.
The same kind of runes and air bubble surround the village, and the seas floor is sturdy to walk upon. Sheik suddenly started flirting with a mermaid, on our way to the Lady. Sheik got more and more rude and inappropriate. He left us to flirt with her in her house.


On our way we saw a sea serpent, it looked at us and the merefolk waved at it, it seems friendly towards them as it nodded to them in response to the waves. We arrived and entered a small temple, and were asked to be respectful.

I recognized the size and form of a 12-14foot creature, with silver/blue hair to her waist. A well shaped, curvy body, and ocean blue eyes. Perfection made flesh according to my traveling companions. She was clearly a female storm giantess.

Her name is Geena, she tells us we need not be so formal, and asked if we want to head over to Alantair. We told her we were seeking info from Vilmas, about Meri Adrie, Vitoranaxis, Gariex, she gasped audibly at the mention of Meri Adrie. She then asked what order I wanted the info in, as she had most of it anyway, I jotted this down for you aswell in the order it was given;

Vitoranaxis: 

He was the greatest, the leader of the bloodriders. They were emissaries of the dragonborn, not all of them dragonborn or fully dragon, but they were a differential bunch, all a kind of dragon. Vampires are demons of a kind, sustained in unlife by drinking blood.  The bloodriders are vampires and are the first of their kin. All vampires are decedents of bloodriders, and they are often called riders of the apocalypse. We Titans have a saying, "When we go to Ash, and our Dust is settled, only Time can Mirror what our Blood has spawned." He held a blade like none other. the blade is called Mortanica, and in giant it is equivalent with the word heaven.

Gariex:

Overlord of the red dragon clan, waged war on Amman, ask Nicias.

Meri Adrie:

Older sister of  Vilas and I. She is first daughter of Vilmas. She was the enchantress of the sea. Now she controls our fathers greatest asset off old, the kraken and the LeviathanLeviathan, Kraken and the sea serpent are the guardians of the sea. only the sea serpent remains, and their names are secret, names hold great power over beings. The sea serpent is a shape shifter and stays small to not unsettle creatures of the sea.

 

Some of this info we already knew, but getting a second source on it bodes well for the accuracy of the tellings.

We were denied access to Alantair, unless we complete a task for Geena first.
She wants us to find the Trident of Othea. It might be on a mountain, as Othea loves mountains.
The Trident was taken by Lenaxus, but he looses interest fast and might have left it there somewhere. Find the biggest moutain next to Maraan was the only advice she could give.

Geena would not speak of gods when asked about Vondal. But told me to seek him out inside of his mountain, or under it,  as the cold wouldn't affect us there unlike on the top off the peaks.
Devros and I were then offered a blessing from Geena. We both accepted the Blessing of the Storm titan. Alas we also received lingering injuries that will last 2 weeks, before it can be healed, according to my medicine knowledge. 

We later headed up via the boat again, but were ambushed by seafolk who worshiped the Kraken. we brought them down in quick order, and got back to the surface.
Upon reaching shore we met Cian, who told us he was bringing us back to the skull, so we left with him. We made sure to keep an eye on him during the trip, as we have misgivings about him due to his formiddable knowledge about Santaur and Sarek, even though the Mysts only partet recently and he claimed to have been to both places 20 years ago. 


9th of Calsar

We got back to Santaur via skulls. I told Devros and Sheik that Cian might be Vitoranaxis or one of his followers, as he must be very old if he knows of places that have just recently been recovered from beyond the mysts. They seemed to at least agree that something was very odd about Cian. We then headed our separate ways.

 

Excerpts from the journal of Cleric Ida Valfarsdòttir, Skjoldmøy of Vondal, Blessed of Hess, and Blessed of Geena.

View
Session 46: Unload the Toad

I went to meet Mr. Greywood at The Adventurer's Boot to continue the story of my heroics yesterday. I heard he was planning a visit to a super secret tunnel in the side of a mountain. I'd also never been to the land of Maephoon before so it seemed like a good chance to go exploring. Exploring dangerous lands is also an important part of being a heroine.

It wasn't just me joining Mr. Greywood however. A group of other people named Ghesh, Zeratix, Greysome, and Oamon also came along. I want to make a note that Greywood, and Greysome are not related however. Greywood is a Grey from the woods, and Greysome is a Grey from the land of some. I'm not sure where the land of some is though I will have to check a map when I get the chance.

Anyways after meeting together we all traveled west of Santaur till we found a platform hosting one of those large skulls. The green skull accepted us as travelers, and took us far off into the skies. The land we found was just begging for me to go adventuring in it. The land was dark with shadows, and the light only just barely seemed to hold it at bay.

In spite of it we arrived safely, and made our way out towards our destination. It didn't take us long to arrive at the mountainside which we set off to reach. Once there Mr. Greywood made his way to the spot from his memory so that he could open up the secret passageway. He held out a amulet that he had, and sure enough the mountain opened up to something not seen by eyes in many years.

A long hallway sat before us, and its length even bested the range of my dark sight. Mr. Zeratrix lead the way, and at the end of the hallway was a face carved into the stone. Mr. Greywood once again took point, and proceeded to put the amulet into the odd sculpture's mouth. Almost as quickly as he did though he had to remove his hand as the magic carving tried to take his hand clean off.

After just a moment the carving came to life, and said we needed the blessings of the master. I wasn't really sure what that meant, but the rest of the group seemed to have a good idea. They told the face that they had killed the master already, and from there they began to blunder about talking to the thing.

I remembered a few stories I'd heard of people outsmarting such guardians, and after I told that to the group Mr. Zeratrix tried to negotiate with the door. I'm not quite sure exactly how the conversation went, but it was very very very very very very very very very very very very very very very very very very very boring. Like really, really, really boring. Somehow though he convinced the stone wall to open up, and let us through. I wasn't aware you could negotiate with doors, but I will have to keep that in mind in the future.

After getting things open though I kinda started getting suspicious that Mr. Zeratrix might not be such a good guy. He started calling all of us slaves for some reason, and he had a nasty look in his eyes. Whatever the case was we made our way into the next room, and let me tell you this one was G-R-O-S-S GROSS! I mean I'm a heroine, but even for me this room was a bit too much.

The room was just one long plank of wood suspended over a bunch of beetles. Like really gross looking beetles. They were crawling around everywhere underneath us, and I'm pretty sure falling down would have been a really disgusting death. At the end of room we found another door, and I'm going to tell you now the story only gets worse from there.

The second room in a row was exactly the same! More boards, and more beetles! At least this time when Mr. Greywood reached the end he actually got into another room. The bad part was that the board moved back so none of us could cross. We all ended up having to get out of the way so Mr. Greywood could play with the right switch to get it to go back to how it was.

After that we all made our way to the next room, and let me tell you this place was amazing. It was a huge open area with a large pit in the middle. Across the pit were four archways that all lead to some large magical thing in the center of the room. Though two of the archways were already broken from being so old.

The pit below went down farther than the eye could see, and the room had four different doors for us to explore. Each door except for one had something written on it, and Mr. Ghesh used some of his magic to read the doors. It was a good thing too because it takes me like 10 whole minutes to cast that spell. I'm gonna have to ask him how he does it so quick. The doors are listed below.

 

Northeastern Door: Had the word "Servant" written on it.

Northwestern Door: Had the word "Pens" written on it.

Southeastern Door: Had the word "Slave" written on it, but apparently it had been scratched out, and rewritten in a bunch of different languages.

Southwestern Door: Was just the plain wood door we used to come into the room.

 

I suggested we go through the slave door so we could rescue the slaves. After hearing that Mr. Greywood opened up the door, and the vile smell of villainous villains came bursting out of the corridor. In response to this Mr. Greywood went to the other two doors to check them as well.

The servant door was dimly lit with small candles, and we could hear noises coming from the long hallway that it opened up into. I also noticed it was very clean. They must have had some really good servants taking care of it. Then the other door labeled pens actually smelled really good. It smelled really sweet like someone was baking with large amounts of sugar, and honey.

After checking each door we then started arguing over which door to go through. I of course wanted to go save the slaves. Mr. Zeratrix on the other hand wanted to go down the servant room. He kept talking about how the residents would be good to rob, and how much he liked robbing people for money. He also threatened to throw Cure, and me down the pit since I wanted to do the right thing. He was a really horrible person!

With everyone having a split opinion I turned to Mr. Greywood for direction. He had organized this expedition after all so I was ready to listen to his desires. The man said that he thought we should go to the southeast like I said since three of us were already wanting to go that way. So finally off we went, though Mr. Zeratrix kept giving me nasty looks.

We trekked down the long hallway that came after the door, and found ourselves in a true maze. Tons of twists, turns, and different paths laid in front of us. I should have left some sort of marks so we could find our way out, but I didn't think to do it. Anyways we all went along, but for some reason we had trouble staying together.

Some people ran way out in front, and others ran way behind. None the less we all traveled down together passing some foul smelling pools of water on our way. Shortly after that we found a shrine with green lines, and a green leaf on it. In fact if I remember right we found two of them. I think the shrines were dedicated to a seraph or god, but I really don't know that much about that sort of stuff.

We were going to spend a bit of time investigating the shrines, but we had to ditch them when we started to hear the sounds of battle. Mr. Zeratrix apparently ran off on his own, and got ambushed without the group. I don't know the full details, but supposedly a bunch of dark skinned dwarves with plants coming out of their orifices jumped out of the water to attack him.

We weren't anywhere close though so we just had to chase after the sounds of him screaming for help. On the way there some sort of magical rope tied up Mr. Oamon. Luckily it just hung him from the ceiling, and he was able to escape pretty easy since he's so strong. However it did slow him down a bit.

Eventually though we all caught up to Mr. Zeratrix. By the time we got there he had already killed the dwarf monsters, but two monster toads were after him instead. Just like the dwarves the monster toads came out of the water as well. The toads were black with long barbed tongues. They had three mouths full of jagged teeth, and large eyes with no irises.

By the time we arrived Mr. Zeratrix was nothing, but a damsel in distress. I answered his cries like any true heroine would, and ran forward while he coward behind my strong figure. Though he didn't seem all that thankful for my assistance. I'm going to have to teach him some manners.

Anyways Mr. Ghesh took the point, and fought held off the creatures with his longsword, and ice breath. I came in behind him, and used my burning justice to engulf the animals in pink flames. Just like I was taught the flames didn't harm anyone of pure heart so Mr. Ghesh was fine. Mr. Greywood also got involved using his bow to lay down a hail of arrows on the creatures.

Even with all of our combined efforts though the monstrous beasts still did quite a number on our friend. Looking for vengeance Mr. Ghesh sliced one of the toads in two, but the monster would not go down without a final curse. It let out a large horrible croaking sound that piercing the ears, and the mind. I felt a horrible shock in my brain, and was barely standing after the blow.

I of course was not going to back down from evil just because I had taken on some wounds. Though I did notice it knocked Zeratix unconscious. I wanted to help him, but I had one of the toads pulling me in with its tongue. The damn thing tried to crush me with a backflip too, but I managed to cast shield of justice just in time to block the assault.

After that I backed away to get some distance, and Mr. Oamon took point in front of the monster. I was really glad too because I'm pretty sure I would have died with just one more blow. Even then I didn't back away though, and once I saw the group taking care of Zeratrix I downed my potion to get back into the fight.

I tied some cloth around my head to cover my ears in case this frog cried out again, and then took my place behind Mr. Oamon. I wasn't going to let the damned evil creature survive that encounter. So when the black monster tried to flee into the nearby water I knew exactly what I had to do.

I used my electric orb of justice on the water, and I was pretty sure that the creature died to the blow. Just a moment later Mr. Oamon picked me up, and began to carry me out of the maze. I think we would have gotten all the way out, but he got caught up in the rope trap again. Of course he just broke out of it with ease shortly after. 

After a bit of getting lost we did eventually find our way out of the maze. Though the main room wasn't very welcoming. Mr. Zeratrix kept trying to kick me off into the pit, and a dark elf came peaking out of the door labeled servant. When we saw this we all ran for the exit not wanting to die to any other monsters.

Our escape turned out pretty well, but as we jumped off the boards fell down into the pits of beetles. I'm not sure if getting back across will be an easy task. I'm also pretty sure those dark elves were trying to kill us. Damn dark elves. Always so evil, and dark. Either way I want to go back to that place. I can't stand the thought of leaving monsters there to do evil deeds.

Though I guess that's going to have to wait till I get some rest. I'm hurting pretty bad after that last encounter, and I won't be able to be a great heroine if I die to those boars in my upcoming mission. Before that happens I also need to pass on the information I found out to the Earl. I heard a rumor that he was willing to pay gold pieces for info.

I think his name was Lord Westingford? I'll have to go ask around about it before I go marching in. Those noble types are real particular about that sorta stuff. I will also need to make sure to bring the group with me so we can split the reward. I'm not really the greedy type. Though I do need some money to live.

Lilly,

3rd of Calsar, Year 1186

View
Seeking Mahal

Session 45

Present:
Scarloc
Gleipnir
Eddon
Ida
Sheik
Puck

45th of Plenth

Gathered the day before the new moon this time. We are going to make another attempt at reaching the fane of Mahal in Morrendeep. Delayed beyond anything i thought possible but finally here we are again. I can only hope Jin still breathes.

Setting out i feel confident for the party is larger and more experienced this time, me, Gleipnir and Eddon are the three returning members, joined by Puck, Ida and Sheik.

We took the skull and headed through the secret entrance, waiting for a day on the other side for the moon to be at its lowest, hoping this would keep us safe from Grishilgrim at the very least.

 

1st of Calsar

Going down into the Morrendeep, this time we went straight ahead, or had we been under the open sky, East. Do this until you get to the first bridge, you can reach it from your boat but beware of the water for creatures dwell there carnivorous fish, worms and frogs i know of so far.

We were attacked by frogs and from here the rest was an hour long running battle until we made it to the fane. Dispatching the frogs we went after some skeletons that had tried to exploit our distraction, i would place these things at the level of bandits, perhaps a bit worse.

Going North, or left if that description is easier. Realising that this used to be guest quarters it also had several hidden doors leading to garrisons complete with bow firing skeletons through murder holes we cleared out a part of it.

Given no respite by this cursed tomb, as we were trying to stop for a moment, find our bearings and talk about our next move some of Grishilgrims minions found the mess we had made of the skeletal guardians of this place.

These Draconids tongue is called "Skareth", a language shared by most if not all creatures corrupted by Skarnfire. It is a tongue i have learned through study so i could understand them when they decided this was the work of intruders and declared to tell the king so the drums of war may sound again. Not having time to explain this to my companions i sprinted out the door and managed to kill one of them, leaving us with four survivors. My companions trusting me followed me in this pursuit and we left the guest area intended for visitors to Mahal, riddled with murder holes and arrow slits behind.

Pursuing the Draconids into a great fungus garden, or rather across the stone bridges sixty feet above it we managed to slay them. But not before alerting the rest of the Draconids. Luckily for us they fled what i assume to be their garrison to the West of the fungus garden. They did not flee from us though and this left us fighting the five headed serpent that had scared them off. Having few places to go we made a stand and eventually slew the beast. Use fire if you ever encounter another one of these monstrosities.

It was then i saw it, a crystal dome directly east of the fungus garden. Gleipnir must have sensed it as he appeared to know what it was. We headed that way and came upon the fane of Mahal, crossing the water to it with the last of the spell Gleipnir had cast upon us that very morning.

One final challenge emerged from the water. A skeletal dragon. Sheik wasted no time and charged it, striking it and buying the rest of us enough time to bring the cursed thing down, almost returning to the realm of the dead he had recently escaped from doing so.

 

Entering the fane we found a massive sarcophagus, surrounded by stone trees, not carved imitations of trees found in the wild. No these were their own thing entirely and from there branches grew crystals.

We left our offerings and suddenly appeared just West of the second wall, or the Pelias wall as it is called in Santaur. Gleipnir assured me he had communed with Mahal so the expedition was in a way a success, even if we did not get the chance to seek Jin or the prince Garreck.

I have nothing but kind words to say of my companions during this journey, in the face of horrors that shattered entire war bands and would have broken the minds of lesser beings. Not only did they stand firm, they met the challenge head on and in the end emerged the victors.

View
Maephoon, Plenth 37th-40th , 1186
A sticky situation in the mountains

West Marches field report by Capt. N. Greywood
To be delivered to King Godric I

Dates: 37th through the 40th of Plenth, 1186
Location: Maephoon
Attending: Capt. Nevin Greywood, Gleipnir Oathold, Comet, Oamon, Pahgigoth

Despite our harrowing experience with the brain slugs earlier in this very same month, I was assigned the duty of further exploring the realm known as Maephoon. Leaving on the 37th of Plenth with 4 voluntary adventurers, we traveled by the skull vehicle and arrived without incident at the same platform as in previous excursions.

It was decided that we should try to find our way to Mystwatch, a monastery that Gleipnir had visited on a previous journey to this strange land. Following his lead, we followed the road first east for a small amount, then north, and then west. During this part of the journey we met a Fyr named Baleth. He was wary of us but after conversing with Gleipnir he soon became more accepting. He even gave Gleipnir a bear pelt bag as some sort of token of friendship.

We traveled on and decided to camp for the night, just off the side of the road. Nearby we noticed an unusual maple tree, and Comet tried to speak with it, as Druids often do. He had no luck and we turned in for the night. 

At night we saw lights to the south, most likely coming from a Fyr village. They seem to be active well into nightfall. To the north, in the distance we heard strange voices, as if mumbling in a language we did not recognize. They did not come closer and we did not attempt to find their source.

In the morning, the maple tree now displayed some dancing lights and a voice spoke to us inside our heads. The tree holds the spirit of Kalas who, although weak now, had once been a nature seraph, similar to the others that had been encountered on other journeys. We conversed with it for a while and learned several things:

  • Long ago there was called Eolair the Keeper, who used to protect the land from the blackness. He was a god of law and order and it was he who kept all the seraphs in line and solved the quarrels. His current location is unknown.
  • Cirial, another seraph, governed the transition between life and death, but he caused trouble, yelling at the other seraphs and telling them what to do, despite having no authority. When Cirial gained too much power Eolair sealed him away.
  • Another seraph, Jalkar, is in Maephoon somewhere to the east, and Kalas wished us to say hi to him if we were to encounter to him.
  • The force that caused the destruction of the valley that surrounds the area was commanded by one called Sharagras.
  • In order for Kalas to regain any power, it requires worshippers of Nature and Order, as well as cultivation and growth. The tree released several leaves and Kalas asked us to plant them and watch over them for several hours until they took root. It was in this manner that new shrines to Kalas can spread to new places.

If further expeditions wish to find this Fane of Kalas, Comet has provided the following directions: The Fane of Kalas is directly NW from the landing about 15M, but is much safer to travel the road. Follow the road N until you reach the second Fork, then head W. You will come to another fork, take the bend heading N. Head west when you come to another fork, and travel for about 8M. You will come across a small rock outcrop along the road, with a strange red tree to the N of the road. This is the Fane of Kalas.

We continued on our way and journeyed west to a river. There was a single giant footprint, 10 feet across, that was somewhat frog-like in its appearance. It was headed east, so we crossed over the river to the west and then headed north/northwest around some rocky mountains. We headed west some more but Gleipnir had lost his bearings and was no longer sure which way we should go to find the monastery of Mystwatch. It was decided that rather than wander aimlessly through the mountains, we would turn back and return to Santaur and attempt a new excursion in the future.

We made camp for the night and I took first watch. Within a few hours an elven woman with dark skin and silver hair came across us. Spotting our donkeys, she sent her pet towards them and we were forced to confront it. 

The pet seemed to be some sort of tar elemental and was a strange foe: It wasn’t difficult to hit, but regular weapons did not do very much damage (and often times would get stuck inside its sticky mass) but enchanted weapons performed well. It had the ability to strangle foes caught in its sticky appendages and seemed to be immune to poison. 

The battle was strange but quick. Oamon had not the time to don his armor and was the main target of the elemental’s wrath, so he received substantial injuries early in the fight. Comet transformed into a giant spider and upon biting the creature found its fangs stuck inside. Pahgigoth, the simpleton that thinks he is a mighty wizard, revealed his true nature when he entered a battle frenzy and attacked with his axe. With my sabre enchanted by Gleipnir, I was able to slay the creature, at which point it popped violently, like a festering boil, with a force strong enough to cause serious injury.

At that point we turned our attention to the dark elf who attempted some magics upon us with no luck. She attempted to flee by sliding down the slopes of the mountain side but we were in no mood to let her go. Gleipnir used his own magics to cause her metal armor to head up and we pursued after her down the same slopes. Pahgigoth jumped at her but did not succeed in landing a blow. I was able to land on top of her, driving my sabre through her armor before jumping off. Comet, still in the form of a massive spider, shot webs at her and she tumbled down the slope to a landing below. She broke free of the webbing and reached for an amulet around her neck. Pahgigoth continued down the slope after her and struck her with his axe. Overcome with rage, he continued to hack at her long after there was any need to. Despite being of no use as a wizard, he was indeed quite a formidable warrior in close combat.

The amulet continued to glow and the rocks in the side of the mountain opened, revealing a stone hallway inside. Comet took the amulet off the elf’s body and the rocks began to close and we decided it would not be wise to be in that hallway once shut.

The rest of the night continued without incident and in the morning we retraced our steps. Along the way, we noticed that a skull, not unlike the kind that transported us to Maephoon, sat on a silver platform in a field of black thorny vegetation. The plants, likely dead from the blackness that plagued this land, did not pose much difficulty and when we reached the skull we recognized that the symbols on it indicated its next flight would take us back to Midgard. It was a bit smaller than the previous skull, but we all managed to fit inside and made the return journey. 

If exploring Maephoon, this newly discovered platform would be a better starting point for traveling northwest of the valley and will probably prove to be a quicker route to Mystwatch in the future.

 

 

View
The hard journey East.
Slogfest in Sarek, session 44

Present:

Ida Valfarsdòttir, Cleric 5

Aodi the Swashbuckler, Rogue 3 

Zeratix, the Sword for hire.  Fighter(?) 2

 

 

34th of Plenth.
Clear skies and no wind to speak of.
All the gods seem appeased, Solam shines his light brightly across the lands.
      We walked 6 miles east, set camp and was attacked by Wargmen during Zeratix' watch, then wolves during Ida's watch, and the rest of the night went by in silence. We left the corpses to be fed on by Carrion.


35th of plenth.
Stiff Breeze.
Vondal is gathering more wind to make a storm.
      We walked in silence as the winds carried snowdrifts and bit into our skin.
halfway or so through the day we happened upon some more wargmen, who we promptly killed in self-defence. Before Solam lost the fight against whomever governs the nightsky we faught a Direbear to secure shelter for the night in its cave, and for food, Aodi snuck up on it and struck a crucial blow into the beasts eye. enraged the beast rushed out and found Aodi where he was skulking behind the cave and mauled him. Aodi went down, but we killed the bear and got Aodi back on his feet. The fact that it was a Direbear cave kept creatures away, and the night passed in silence.


36th of plenth.
Heavy snowfall, wind has died down, sunlight peaks through between the heavy snowladen cloudy skies.

Hroth has set his wrath upon the lands yet again.
As Solam and Hroth battle for our attention, Ida noticed we had walked southwest for 12 miles the past day, instead of East.
       We headed northeast this day, to get back on track. We stopped by the start of the glacier and set camp in a small crevasse.
During Zeratix's watch that night we fought some Snow-lions. One of the lions lept down on Ida and knocked her out. But Zeratix and company made short work of the lions, Ida skinned them and we slept the rest of the night.

37th of plenth.
slight breeze, snowfall still heavy.
      We walked 12 miles west, to get back towards home, and known lands, tired of being assaulted by the fauna of the lands. Nothing of interest happened this day, as all fauna were deterred by Hroth's raging, but we did find the tracks of the direbear we killed the 2nd day next to the road.

38th of Plenth.
Snowfall persists, wind dies down.
At least Vondal lets up, even though Hroth does not.
      We headed north east to the skull platform and returned home to santaur, mild weather, a warm fire, and mulled wine.
We sold the bearpelt for 120gold, 40each. And kept the Snowlion pelts for Ida and Zeratix, as Aodi wouldn't even be able to carry one, and they look amazing.

 

Excerpts from the journal of Cleric Ida Valfarsdòttir, Skjoldmøy of Vondal, and Blessed of Hess.

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Weasels, Wolves, and Bears. Oh my!

I'm unsure of how accurate these notes may be, but I can only hope to catch my journal up to recent events. I had a bit to drink the other day so things have gotten very fuzzy for me. I told myself I wasn't going to do that again, but I didn't want to be rude. Anyways I'm getting ahead of myself lets go back to the start.

So I went to The Adventure's Boot to follow up on a notice a saw posted. I wanted to finally begin my life as a heroine of justice. The first step to that of course would be heading out as an adventurer. When I arrived I saw the whole group who was heading out, and decided to ask them if I could join.

The first one who caught my eye was small halfling with spiked scale male, and a large gray wolf. He introduced himself as Bodi, and I did my best to be polite. Next to him sat dwarf smoking pipe weed. He had black hair with a bear to match. The man introduced himself as Gleipnir. Next on the list was a short woman by the name of Ida.

She had long blonde hair, blue eyes, and was rather petite and beautiful. She rather reminded me of an elf in that regard. She also carried a warhammer to accompany her splint mail.. The final member was another halfling named Aodi. He was the brother to Bodi, and was very exotic looks. His eyes were so beautiful I lost myself for a few moments after meeting him.

The group of people all proved to be really nice. Miss Ida took me out to buy some winter clothing for our journey to Sarek. The cloak she bought me fit rather snuggly, and ended up probably saving my life. I'll have to thank her properly when I get the chance. Maybe she'd enjoy a letter, or perhaps a song? I'll have to think about it. She wasn't the only person to give me something though.

Mr. Gleipnir gave me a ring on our way out as well. Though a few people made a joke about it being a wedding ring. Maybe I should give it back to him. I'm not really at a marrying age yet. Elves aren't supposed to marry till they near 100. I'm not sure exactly how old I am, but I'm sure I'm not exactly close to that yet.

After that we talked for awhile about being attacked by lightning bolts. I didn't really get to hear the full story about that however as we made our way out via giant skull. I really hope I am remembering that part incorrectly due to the alcohol, but for now lets just gloss over it. After that we arrived in the frozen land.

There was more snow than I had ever seen, and none of the words people told me could have prepared me for the cold. The weather was terrible as well, but according to the group it was apparently good weather for the area. I'm not sure how much I really want to go back to that place! However I will say it was also quite beautiful in its own way.

The animals around the wasteland were really hungry as well. Birds tried to steal our foodstuffs, but luckily Cure managed to hold them off. Then that night cure spotted a weasel trying to run off with some more food. I shot it down with mom's bow, but at the time I thought it was a monster. It turned out just to be a weasel however, and I was pretty disappointed.

The next day on the way to the Shrine we found several doggy tracks. Eventually we arrived at Ida's shrine where she prayed for awhile. After she was done Gleipnir prayed too, but he couldn't get a vision apparently. I think it's because he gave me that ring. He's probably married to a god, or something. Now she's mad cause he gifted me a ring.

I think they said the goddess was named something like Heiss, or Hess maybe? She's supposed to be about life, death, and the natural order if I remember right. Anyways on our way to the next shrine Frey started making noises. Bodi barked back at the doggy, and then we found a bear hiding in a cave. This bear was a big monstrous creature.

It was so big in fact that I thought it was a monster, but that turned out not to be the case. However I still made a song about the encounter. After we took care of Bodi got into a brawl with some wolves because he didn't want to give them our bear meat. I'm not sure what that was all about, but I got upset because Ida refused to go help save him.

Luckily he was a tough guy, and managed to beat back all the wolves. After that we took our rest for the night, and then headed for the city of Volkenheim on the next morning. Once there I helped Aodi give away the bear meat to the villagers. I was glad because they were very nice about the gift. We ended up getting invited to a party.

I think Gleipnir might have mentioned something about harpies living the land as well, but to be honest I don't remember anything past that point very well. I was given some sort of sweet drink at the party was alcohol in it. I think it also had honey, but I'm not really sure. I wasn't really able to hold the liquor however, and I'm pretty sure I ended up sobbing down a storm again.

The next morning I woke up some place completely different, and was pretty confused. I remember heading to another shrine after that, and dropping off the bear claws. I think some of the others made an offering as well, but it's all a blur. I really need to make sure to avoid drinking again in the future. After that however we luckily went home so I could rest.

30th of Plenth, Year 1186

Here's the song I made.

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